Browse > Article
http://dx.doi.org/10.15207/JKCS.2018.9.9.271

The Effects of Narrative Therapy Group Counseling Program Using Role-Playing Game Format on Happiness and Negative Emotions in Children  

Kim, Bo-Kyung (Department of Psychiatry, Ewha Womans University Mokdong Hospita)
Bae, Sung-Hoon (Department of Psychiatry, Ewha Womans University Mokdong Hospital)
Chung, Eun-Jung (Department of Psychiatry, Ewha Womans University Mokdong Hospital)
Hwang, Soon-Taeg (Department of Psychology, Chungbuk National University)
Publication Information
Journal of the Korea Convergence Society / v.9, no.9, 2018 , pp. 271-284 More about this Journal
Abstract
The purpose of this study was to examine the effects of the narrative therapy group counseling program using RPG(Role Playing Game) format on happiness and negative emotions in children. The subjects of this study were 30 elementary school students who were referred to emotional and behavioral problems in a mental health center or elementary school in Seoul. They were allocated into an experimental group and a control group containing 15 students. Experimental group received a 60-minutes-session per week for 8 weeks. As a result, negative emotions of the experimental group statistically and significantly decreased compared with the control group, as well as the happiness. Results after 20 days showed that was maintained. In conclusion, the narrative therapy group counseling program using RPG (Role Playing Game) format in this study was found to be effective in reducing negative emotions and increasing happiness.
Keywords
Narrative therapy; RPG; Gamification; Emotional Regulation; Happiness;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
1 Y. K. Kim & S. H. Hong. (2017). The Effects of Children's Cognitive Vulnerability on Depression : The Effects of Self-compassion and Social Support. The Korean Journal of Elementary Counseling, 16(4), 457-479.   DOI
2 S. M. Kim & J. N. Kim. (2016). The Effects of the Cognitive-behavioral Therapy on Depression, Automatic Thought, and Peer Relationship for Low-Income Group Children and Adolescents. Korean Journal of Youth Studies, 23(1), 181-208.
3 Y. R. Lee & J. M. Kim. (2015). The Effect of Cognitive Behavioral Therapy and Mindfulness-Based Cognitive Therapy on Children with Anxiety Disorder. Korean Journal of Counseling, 16(3), 271-288.   DOI
4 M. Y. Ko. (2004). Narrative therapy and world of narrativ. Seoul: Chongmok.
5 H. M. Choi & S. H. Lee. (2014). The Development and Application of a Narrative Therapy Program to Promote Adolescents Mental Health. Journal of Arts Psychotherapy, 10(2), 311-335.
6 M. G. Cho & C. K. Kim. (2015). The Effects of Narrative Therapy Group Counseling Program on the Stress and Self-Esteem of Children. Journal of Literary Therapy, 5(1), 19-42.
7 G. N. Lee & Y. M. Kim. (2013). The Effects of Group Counseling Program using Narrative Therapy on Children's Self-Esteem and School Adjustment. Korean Journal of Elementary Counseling. 12(1), 33-48.
8 A. Y. Min, Y. H. Jeong & H. G. Yu. (2014). Development of a Peer Relation Improvement Program Using a Narrative Therapy for Elementary School Students. The Korean Journal Child Education, 23(2), 111-125.
9 G. Zichermann & C. Cunningham. (2011). Gamification: gamification by design : implementing game mechanics in web and mobile apps. Sebastopol: O'RELLY Media, Inc.
10 L. Mehl-Madrona. (2010). Healing the mind through the power of story: the promise of narrative psychiatry. Rochester: Inner Traditions/Bear & Co.
11 R. Hawke. (1994). Dungeons and Dragons: the use of a fantasy game in the psychotherapeutic treatment of a young adult. Journal of Psychotherapy, 48(4), 624-632.   DOI
12 T. A. Ceranoglu. (2010). Video games in psychotherapy. Review of General Psychology, 14(2), 141-146.   DOI
13 V. Brezinka. (2007). Treasure Hunt-a psychotherapeutic game to support cognitive-behavioural treatment of children. Verhaltenstherapie, 17, 191-194.   DOI
14 D. Coyle, G. Doherty & J. Sharry. (2009). An evaluation of a solution-focused computer game in adolescent intervention. Clinical Child Psychology and Psychiatry, 14(3), 345-360.   DOI
15 J. E. Gardner. (1991). Can the Mario Bros. help? Nintendo games as an adjunct in psychotherapy with children. Psychotherapy: theory, Research, Practice, Training, 28(4), 667-670.   DOI
16 S. D. Kim, M. J. Lee & K. A. Song. (2012). Methodology of Alternative Learning-Model Developmenusing Gamification. Journal of The Korean Society for Computer Game, 25(4), 81-88.
17 S. H. Bae, S. T. Hwang & E. J. Chung. (2012). A Preliminary Study for the Development and Effectiveness of Group Therapy-RPG form on Improving Emotional Regulation Competence and Reducing Negative Emotion in Children. Korean Journal of Clinical Psychology, 33(3), 481-510.
18 S. C. Cho & Y. S. Lee. (1990). Development of the Korean form of the Kovacs' Children' s Depression Inventory. Journal of the Korean Neuropsychiatric association, 29, 943-956.
19 E. Diener & R. A. Emmons. (1984). The independence of positive and negative affect. Journal of Personality and Social Psychology, 47(5), 1105-1117.   DOI
20 M. Seligman & M. Csikszentmihalyi. (2000). Positive Psychotherapy: An introduction. American Psychologist, 55(1), 5-14.   DOI
21 L. Hoggard. (2005). How to be happy. London: BBC Books.
22 E. Diener & M. Seligman. (2002). Very happy people. Psychological Science, 13(1), 81-84.   DOI
23 J. Helliwell, R. Layard & J. Sachs. (2017). World Happiness Report 2017, New york: Sustainable Development Solutions Network.
24 Y. S. Youm & K. M. Kim. (2017). International Comparison Report of Korea Child-Youth Happiness Index by 2017, Seoul: Yonsei University The institute for Social Development.
25 H. J. Kwun. (2018). Newsone(online). http://news1.kr/articles/?3253912.
26 J. S. Park. (2014). Emotion Regulations of Child and Adolescent from Developmental Perspectives. Korean journal of health psychology, 19(1), 1-21.   DOI
27 H. H. Lee & Y. M. Kim. (2017). The relationship between Rejection Sensitivity and Depression : The Mediating Effects of Self-compassion and Social Support. Korean Journal of Elementary Counseling, 16(1), 67-83.
28 S. H. Hong. (2018). Factor Structure of Korean Children's Depression Inventory 2nd Edition. Korean Journal of Elementary Counseling, 17(1), 47-60.   DOI
29 R. M. Rapee, S. H. Spence & A. Wignall. (2008). Helping Your Anxious Child. Oakland: New Harbinger Publications.
30 M. H. Kim & M. H. Hong. (2017). Effects of Class-based Group Art Therapy Program on Child's Emotional Regulation and School Adjustment Improvement. The Journal of the Korea Contents Association, 17(5), 613-623.   DOI
31 S. M. Kwun. (2002). Positive psychology. Seoul: Hakjisa.
32 J. Y. Kim. (2017). Effects of the Program of Group Play therapy on children's self-regulation and emotion-regulation skills of grandparents-only family in the low income class. The study of Child-Family Therapy, 15, 1-15.
33 M. J. Kang, Y. H. Jeong & H. K. Yu. (2016). The Development of a Group Counseling Program by using Role play to Improve Emotional Regulation Competence in Upper Grade of Elementary School Students. The Korean Journal Child Education, 25(4), 61-76.   DOI
34 Y. H. Seo & J. M. Boo. (2017). The Effect of a Bibliotherapy Program by Picture Book on the Happiness of Community Child Care Center Children. Journal of Bibliotherapy, 9(1), 41-56.
35 Y. H. Kang. (2008). Exploring the constructs of happiness of elementary students. The Journal of Elementary Education, 21(2), 159-177.
36 Korea Creative Content Agency. (2017). 2017 Game user survey report, Naju : KCCA.
37 B. S. Seong. (2012). The Influence of the Amusing Factors on Commitment and Satisfaction. Journal of The Korean Society for Computer Game, 25(3), 139-147.
38 S. J. Na, H. W. Jeong & G. H. Na. (2011). The Effect of the Initial Content of MMORPG on the Immersive Experience of Users. Journal of The Korean Society for Computer Game, 24(4), 181-192.
39 J. W. Kim, J. R. Jung & S. W. Kim. (2015). The Relationship of Game Elements, Fun and Flow. Conference. Indian Journal of Science and Technology, 8(S8), 405-411.
40 S. M. Kang. (2007). The Group Story-telling Therapy to Enhance Self-esteem of Adolescents. Master's thesis. Kyunghee University, Seoul.
41 H. K. Kim. (2008). Development of a narrative therapy program for school maladjusted juveniles. Doctoral dissertation. Seoul Women's University, Seoul.
42 S. M. Park. (2009). Effects of a Play-based Narrative Therapy on Self-Esteem of the Child in a Single Parent Family. Master's thesis. Daegu University, Deagu.
43 S. J. Yu. (2011). The Development and Effectiveness of th Gratitude Education Program to improve the Happiness and decrease depressive Disposition of Senior Elementary School Students. Master's dissertation. Seoul National University of Education, Seoul.
44 J. E. Lee. (2010). The Effects of Narrative Therapy Group Counseling on Children's Happiness. Master's thesis. Seoul National University of Education, Seoul.
45 S. C. Cho & J. S. Choi. (1989). Development of the Korean form of the Spielberger's Children's State-Trait Anxiety Inventory. Seoul 大學校醫科大學精神科學敎室 (National University College of Medicine psychiatry), 14(3), 150-157.