Browse > Article
http://dx.doi.org/10.5143/JESK.2004.23.1.013

The Performance of An Inspection System Providing 3D Spatial Proximity Data and Its' Design Considerations  

Jeong, Gyeong-Ho (한국정보보호진흥원)
Publication Information
Journal of the Ergonomics Society of Korea / v.23, no.1, 2004 , pp. 13-22 More about this Journal
Abstract
Due to economical or technological reasons. humans are responsible for inspection functions in many cases. Humans. however. are rarely perfect. thus allowing non-confirming parts to be processed. As the attributes of interest or the variety of products increases. the inspection system becomes less effective because of the sensory and cognitive limitations of human inspectors. Any means that can support or aid the human inspectors is necessary to compensate for inspection difficulty. Augmented reality (AR) offers a new approach in designing an inspection system as a means to augment the cognitive capability of inspectors by providing the 3D spatial proximity between two information channels. The experimental results suggest that AR might be an effective tool that reduces inspection time without sacrificing the measuring accuracy.
Keywords
Augmented Reality; Virtual Reality; Dimensional Inspection; Spatial Proximity;
Citations & Related Records
연도 인용수 순위
  • Reference
1 Chung, K. H., Shewchuk. J. P., & Williges, R. C., An analysis framework for applying virtual environment technology to manufacturing tasks. Human Factors and Ergonomics in Manufacturing, 12(4), 335-348. 2002   DOI   ScienceOn
2 Azuma. R. T.. A survey of augmented reality. Presence: Teleoperators and Vhtual Environments, 6(4). 355-385. 1997.
3 Baiura. M.. Fuchs. H., & Ohbuchi, R.. Merging virtual objects with the real world: Seeing ultrasound imaginary within the patient. Computer Graphics ACM BIGGRAPH. 203-210. 1992
4 Chung, K. H.. Shewchuk, J. P.. & Williges. R. C., An application of augmented reality to thickness inspection. Human Factors and Ergonomics in Manufacturing. 9(4), 31-342. 1999
5 Goesch, T.. Head up displays hit the road. Information display, 7(8), 10-13, 1990
6 Martin-Emerson. R.. & Wickens, C. D.. Superimposing. symbology. visual attention, and the head-up display. Human Factors, 39. 581-601. 1997
7 Newman. R. L.. Heads up displays: Designing the way ahead. Brookfield, VT: Ashgate: 1995
8 Shewchuk. J. P., Chung, K. H.. & Williges, R. C., Virtual environment in manufacturing (pp. 1119-1142). In K. Stanney (Ed.). Handbook of Virtual Environments. NJ: Lawrence Erlbaum. 2002
9 Sims. D.. New reality in aircraft design and manufacturing. IEEE Computer Graphics and Application, 14(2). 91. 1994
10 Wickens. C. D.. & Hollands. J. G.. Engineering psychology and human pertormence. (2nd ed.). New York. NY: Harper Collins Publishers. 1999
11 Wickens. C. D.. & Long. J .. Object versus space-based models of visual attention: Implications for the design of head-up displays. Journal of Experimental Psychology. 1. 179-193. 1995
12 Feiner. S.. Macintyre, B.. & Seligrnann. D..Knowledge-based augmented reality, Communication of the ACM, 36(7), 52-62. 1993