Browse > Article
http://dx.doi.org/10.9717/kmms.2022.25.9.1316

Evaluation of Human Factors on Text Content Displayed in Mixed Reality  

Kim, Dae-Yeon (Post-Silicon Semiconductor Institute, Korea Institute of Science and Technology)
Publication Information
Abstract
In this study, the effect of text content on users in mixed reality was investigated and subjective evaluation was performed using a statistical approach. The position and size of the text were defined as independent variables, and eye comfort and visibility were analyzed as dependent variables. Twenty participants viewed the content for 96 seconds and then performed a related survey rating task. As a result of two-way ANOVA, the interaction between text position and size and the main effect on text size were not statistically significant. The main effect on text position was found to be statistically significant, and as a result of the analysis, the bottom middle was preferred for both eye comfort and visibility.
Keywords
Human Factor; Mixed Reality; MR HMD; Cybersickness; Metaverse;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
연도 인용수 순위
1 H.H. Park, J.G. Shim, and S.M. Kwon, "Mixed Reality Based Radiation Safety Education Simulator Platform Development: Focused on Medical Field," Journal of Radiological Science and Technology, Vol. 44, No. 2, pp. 123-131, 2021.   DOI
2 S.J. Park, "A Study on the Gesture Based Virtual Object Manipulation Method in MultiMixed Reality," Journal of The Korea Society of Computer and Information, Vol. 26, No. 2, pp. 125-132, 2021.   DOI
3 S.I. Park, D.W. Lee, S.C. Mun, H.I. Kim, and M.C. Whang, "Effect of Simulator Sickness Caused by Head-mounted Display on the Stability of the Pupillary Rhythm," Science of Emotion and Sensibility, Vol. 21, No. 4, pp. 43-54, 2018.
4 D.U. Kim and Y.J. Jung, "Virtual Reality Sickness Assessment Based on Difference between Head Movement Velocity and Virtual Camera Motion Velocity," Journal of Korea Multimedia Society, Vol. 22 No. 1, pp. 110-116, 2019.   DOI
5 E.H. Chang, D.I. Seo, H.T. Kim, and B.H. Yoo, "An Integrated Model of Cybersickness: Understanding User's Discomfort in Virtual Reality," Journal of Korean Institute of Information Scientists and Engineers, Vol. 45, No. 3, pp. 251-279, 2018.
6 C.L. Hughes, C. Fidopiastis, K.M. Stanney, P. S. Bailey, and E. Ruiz, "The Psychometrics of Cybersickness in Augmented Reality," Frontiers in Virtual Reality, Vol. 1, No. 602954, 2020
7 S.C. Mun, E.S. Kim, and M.C. Park, "Effect of Mental Fatigue Caused by Mobile 3D Viewing on Selective Attention: An ERP Study," International Journal of P sychophysiology, Vol. 94, No. 3, pp. 373-381, 2014.   DOI
8 Oculus quest 2, META (2019), https://www.stickpng.com/img/electronics/vr-headsets/oculus-quest-2 (accessed August 8, 2022).
9 M. Lambooij, M.J. Murdoch, W.A. Ijsselsteijn, and I. Heynderickx, "The Impact of Video Characteristics and Subtitles on Visual Comfort of 3D TV," Displays, Vol. 34, No. 1, pp. 8-16, 2013.   DOI
10 S.I. Park, M.C. Whang, J.W. Kim, S.C. Mun, and S.M. Ahn, "Autonomic Nervous System Response Affected by 3D Visual Fatigue Evoked during Watching 3D TV," Science of Emotion and Sensibility, Vol. 14, No. 4, pp. 653-662, 2011.
11 S.T. Hwang, S.I. Park, M.J. Won, and M.C Whang, "Variation of Facial Temperature to 3D Visual Fatigue Evoked," Science of Emotion and Sensibility, Vol. 16, No. 4, pp. 509-516, 2013.
12 M.H. Kim, M.C. Park, and D.Y. Kim, "Evaluation of Human Factors on Multi-panel 3D Display," Journal of Digital Contents Society, Vol. 20, No. 2, pp. 279-287, 2019.   DOI
13 S.H. Kim, S.Y. Han, and J.S. Kim, "Hololensbased Immersive Interactive Storytelling Design : From 'Sit & Watch' to 'Walk & Experience'," Proceedings of Human Computer Interaction Korea, pp. 425-428, 2017.
14 Real glass, LG U PLUS (2019), https://www.lguplus.com/mobile/accessory/category/product-view?seoName=vr-and-ar&random=1&urcAcceProdNo=1001001712 (accessed August 8, 2022).
15 VR compare: Hololens 2, MICROSOFT (2020), https://vr-compare.com/headset/microsofthololens2 (accessed August 8, 2022).
16 S.C. Mun, S.J. Cho, and M.C Park, "Evaluation of Human Factors on Autostereoscopic 3D Viewing by Using Auditory Stimuli," The Journal of Korean Institute of Communications and Information Sciences, Vol. 38, No. 11, pp. 1000-1009, 2013.
17 G.Y. Lee, S.H. Yoo, and M.C. Whang, "Effect of Gaze Direction on Affective Intense and Gaze Movement," Proceedings of Human Computer Interaction Korea, Vol. 1, 823-828, 2021.
18 S.Y. Lee, S.H. Bak, and J.H. Bae, "A Study on Cyber Sickness according to Shader Application of 3D Objects in Virtual Reality Content," Journal of Korea Multimedia Society, Vol. 24, No. 11, pp. 1560-1566, 2021.   DOI
19 MRTK-Unity, Microsoft Developer(2021), https://www.youtube.com/watch?v=qfONlUCSWdg (accessed August 29, 2022).
20 Y.J. Kim, E.C. Lee, M.C. Whang, and K.R. Park, "A Survey of Objective Measurement of Fatigue Caused by Visual Stimuli," Journal of the Ergonomics Society of Korea, Vol. 30, No. 10, pp. 195-202, 2011.   DOI
21 S.C. Mun, J.S. Lee, J.H. Kim, and M.C. Park, "Evaluation of Human Factors on Super Multi-view Display," The Journal of The Korean Institute of Communication Sciences, Vol. 31, No. 3, pp. 62-68, 2014.
22 S.I. Park, D.W. Lee, S.C. Mun, and M.C. Whang, "Predicting Sensitivity of Motion Sickness Using by Pattern of Cardinal Gaze Position," Journal of the Korea Convergence Society, Vol. 9, No. 11, pp. 227-235, 2018.   DOI
23 D.Y. Kim, "Evaluation of Human Factors on Subtitle Content Displayed in Augmented Reality," Journal of Korea Multimedia Society, Vol. 25, No. 5, pp. 739-747, 2022.   DOI
24 HoloLens Navigation and Order Picking Demo (2022), https://www.youtube.com/watch?v=hkFY4opIQwk (accessed August 29, 2022).