1 |
M. Ikits, J. Kniss, A. Lefohn, and C. Hansen, Volume Rendering Techniques, GPU Gems, Addison-Wesley, Boston, MA, 2004.
|
2 |
J.A. Bittencourt, Introduction, Fundamentals of Plasma Physics, Springer, New York, N.Y., 2014.
|
3 |
K. Pavel and S. David, Algorithms for Efficient Computation of Convolution, Design and Architectures for Digital Signal Processing, InTech, Rijeka, Croatia, 2013.
|
4 |
O. Rubel, C.G.R. Geddes, M. Chen, E.C. Michel, and E.W. Bethel, “Feature-based Analysis of Plasma-based Particle Acceleration Data,“ IEEE Transaction on Visualization and Computer Graphics, Vol. 20, No. 2, pp. 196-210. 2014.
DOI
|
5 |
NVIDIA CUDA Zone, https://developer.nvidia.com/cuda-zone (accessed April 2015).
|
6 |
NVIDIA CUDA Toolkit Documentation v7.0, http://docs.nvidia.com/cuda/index.html (accessed April 2015).
|
7 |
W.E. Lorensen and H.E. Cline, “Marching Cubes: A High Resolution 3D Surface Construction Algorithm,” Computer Graphics on, Vol. 21, No. 4, pp. 163-169, 1987.
DOI
|
8 |
H. Shin, T. Yu, and K. Lee, “Visualization of Scattered Plasma-based Particle Acceleration Data” Journal of Korea Multimedia Society Vol. 18, No. 1, pp. 65-70, 2015.
DOI
|