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The Method for Systematic Classification and Searching of the Game Software Fun Element  

Lee, Seung-Hun (숭실대학교 대학원 컴퓨터학과)
Kim, Se-Kyu (숭실대학교 대학원 컴퓨터학과)
Rhew, Sung-Yul (숭실대학교 컴퓨터학부)
Publication Information
Abstract
Game Software is the high-value industry that is based on fun elements. To develop Game Software successfully, the method for systematically classifying and searching about fun elements needs. However, fun elements of game are still made by game developers 'experience', and have ambiguities about what are considered at development phase because of difference between viewpoints and definitions about them. We structured 9 groups and 34 fun elements after that 50 fun elements elicited from existing literature are classifies and refines by statistical analysis. And we found a omitted area with the result that the classified elements are applied to Roger Callois's Theory. Finally, we elicited new elements of omitted areas from web site and searched 1 group and 4 fun elements.
Keywords
Fun Element; Game Software; Classification and Searching;
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