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http://dx.doi.org/10.26862/jkpts.2021.12.28.3.11

The effects of virtual reality training on gait, balance, and upper extremity function in patients with stroke: A meta-analysis  

Lee, Hyun soo (Dept. of Physical Therapy, SEO IL WOO Orthopedic Clinic)
Kim, You Lim (National Evidence-based Healthcare Collaboration Agency, Division of Healthcare Technology Assessment Research)
Lee, Hae ji (Dept. of Physical Therapy, Graduate School, Sahmyook University)
Lee, Byounghee (Dept. of Physical Therapy, Sahmyook University)
Publication Information
Journal of Korean Physical Therapy Science / v.28, no.3, 2021 , pp. 11-29 More about this Journal
Abstract
Background: The purpose of this study is to investigate the effects of virtual reality on gait, balance, and upper extremity functions compared to other independent variables or no variables. Additionally, the possibility of virtual reality for stroke patients was discussed. Design: Meta-analysis. Methods: The search for this study was a search term that combined stroke, virtual reality, and training, and the electronic search was conducted through EMBASE, MEDLINE, and Cochrane Library. As a result of the search, 21 studies satisfying the selection criteria of the target study were confirmed as the final analysis target. This study consisted of 21 randomized experimental studies and 21 randomized controlled trials, and the total number of participants was 642. [Experimental group (n=314), control group (n=328); total 642]. As a result of the study, upper extremity function was assessed using a box and block test, a modified Ashworth scale, and a scale including range of motion. The balance was evaluated by the berg balance scale. Gait was a Timed Up and Go test (TUG), stride length, and gait function. Scales including a walking rate scale were evaluated. The effect size for the intervention of the analytical study was meta-analyzed with the RevMan 5.3.3 program of the Cochrane library. Results: The results of the study showed that the function of walking was statistically significant. Balance showed statistically significant results. The upper extremity function showed no statistically significant results. Conclusion: Through this rehabilitation treatment by applying virtual reality environment to the rehabilitation of stroke patients in the future can be proposed as an effective intervention method for the balance and gait function of stroke patients.
Keywords
Balance; Gait; Training; Upper limb function; Virtual reality;
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