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http://dx.doi.org/10.7230/KOSCAS.2016.44.033

Solutions for the Effective 3D Character Skin Weight by converting Lattice Weight  

Song, Bal-gum (동서대학교 디지털콘텐츠학부)
Lee, Hyun-seok (동서대학교 디지털콘텐츠학부)
Publication Information
Cartoon and Animation Studies / v., no., 2016 , pp. 33-56 More about this Journal
Abstract
As the rapid extension of the game and film industry, studies on developing natural movements on a 3D characters are increasing. Rigging a character with joints is essential to create realistic movements on a 3D character. The rapid development of the CG industry, rigging technologies and workflow is becoming more sophisticated. Despite the progress and the growth of rigging operations, has shown the limitations of such repetitive tasks. For this study, analyzes the issues and inefficiency of the old method of skin weights and propose a better approach. First, need to understand the general process of an animation pipeline and learn the technology term of skin weights. Second, comparing the traditional ways of skinning a character and applying other deformers to work properly. Third, testing out new ways of weighting a character by applying deformers such as lattice and finally converting lattice weights back to skin weights. Forth, verifying effectiveness of the new method of skin weights by comparing with the traditional skin weighting process. The study shows that the new method of skin weights, reduced working hours and a better final weighting outcome. Expecting this study to enhance the method of skin weights and able to utilize this new skinning technology.
Keywords
Skin weight; Deformer; Geometry; Weighting; Skinning; Lattice; Joint;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
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