Browse > Article
http://dx.doi.org/10.7230/KOSCAS.2016.44.183

A Study on Ecology theory and Environment theory Research that is Loocked in Hayao Miyazaki work  

Lee, Seung-Jae (한국복지대학교 게임콘텐츠과)
Publication Information
Cartoon and Animation Studies / v., no., 2016 , pp. 183-209 More about this Journal
Abstract
Hayao Miyazaki's product, , is evaluated that his work until present that product point of view and commercial point of view are highly filled at the same time. Miyazaki's showed new public entertainment possibility in genre that is animation inventing highest-grossing domestic film in Japan's history until it was taken over by another Miyazaki work. Also, it can high evaluate that not that see for interest simply beam about environment and human who writer has to spectator deep self-examination and way of problem pulling comprehension without burden through resected reflex which is not exigent delivery sympathy form. Analyzing his product, , ,, , , , this research allowed purpose to recognize that he present the alternative after arranges intent subject how and institute problem. And do to study whether his though and ideology met with viewpoints of ecologism and environment(environmentalism) in work how. There are his countenance have theme that is certain in Miyazaki director's works. If summarize had handled subject meantime, it is , , , etc. This subjects are that go first at importance order among problems which we face, it is that human desires essentially. If balance of society system that regulate various economical, moral value system and desire to our society is set, our society is that can become little more near in nature mode of life.
Keywords
ecologism; environmentalism; laurel forest culture theory; nature and human's commensalism;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
1 박정배, 강재혁, 아니메를 읽는 7가지 방법, 미컴, 1999.pp.152-155.pp42-46
2 황의웅, 아니메를 이끄는 7인의 사무라이, 시공사, 1998.pp43-47.pp42-44.pp46-47
3 김시우, 이것이 일본 영화다, 아선미디어, 1999.pp245-246
4 박용구, 글로벌시대의 일본문화론, 보고사, 2002.pp218-223
5 연민수, 일본의 역사, 보고사, 2002.p20-25
6 고미숙, 이것은 애니메이션이 아니다, 문학과경계사, 2002.pp92-93.pp96-98
7 황의웅, 1982 코난과 만나다, 본프리, 2003.pp54-55
8 송락현, 일본극장 아니메 50년사, 본프리, 2003.pp92-93
9 키리도시 리사쿠, 남도연역 미야자키 하야오 論, 써드아이, 2002.pp279-280.pp352-354 pp306-307
10 황의웅, 미야자키 하야오의 세계, 예솔, 1997.pp47-49
11 박인하, 아니메 미학 에세이, 바다출판사, 2003.pp46-47
12 정민영, 김재웅 애니메이션에서 주인공의 무의식을 통해 바라본 자아성장에 대한 연구, 한국만화애니메이션연구, 통권37호(2014), pp.290-291.
13 김소원 일본소녀만화의 시각적 표현의 원류에 관한 고찰, 한국만화애니메이션연구, 통권18호(2010), pp.2-5.
14 김동원, 박형진 2D애니메이션의 시간 공간 표현에 대한 상징성 연구, 한국애니메이션학회, 통권11호Vol.5 No.3(2009), pp.30-33.
15 이승재, 일본애니메이션으로 야기된 사회현상에 관한 연구, 석사학위논문(2002, 2).pp14-16.
16 다카하타 이사오, <판다코판다>, 극장용단편(1972)
17 넬슨신, 한창완, "애니메이션 용어사전", 한울아카데미, 2002.
18 Frederik L Sshodt "Manga! Manga! : The World of Japanese Comics", Kodansha International, 1983.
19 Thomas Sobchack, Vivian C Sobckack "An Introduction to Film" 도서출판 거름, 1983.
20 "The Art of Japanese Animation 劇場 アニメ, アニメ一ツュ", 德問書店.
21 NAVER, http://www.ghibli.jp/ 검색어 : 만화, 애니메이션, 2013.05.01.