1 |
D. P. Petersen and D. Middleton, "Sampling and reconstruction of wave-number-limited functions in Ndimensional euclidean spaces," Information and Control, vol. 5, no. 4, pp. 279-323, dec 1962.
DOI
|
2 |
W. Griffin, Y. Wang, D. Berrios, and M. Olano, "Realtime GPU surface curvature estimation on deforming meshes and volumetric data sets," IEEE Transactions on Visualization and Computer Graphics, vol. 18, no. 10, pp. 1603-1613, 2012.
DOI
|
3 |
J. Wilhelms and A. Van Gelder, "Octrees for faster isosurface generation," ACM Trans. Graph., vol. 11, no. 3, p. 201-227, Jul. 1992.
DOI
|
4 |
J. Chen, X. Jin, and Z. Deng, "GPU-based polygonization and optimization for implicit surfaces," The Visual Computer, vol. 31, no. 2, pp. 119-130, feb 2015.
DOI
|
5 |
H. Kim, D. Kim, and M. Kim, "Mesh-based Marching Cubes on the GPU," Journal of the Korea Computer Graphics Society, vol. 24, no. 1, pp. 1-8, mar 2018.
|
6 |
A. Doi and A. Koide, "An efficient method of triangulating equi-valued surfaces by using tetrahedral cells," IEICE TRANSACTIONS on Information and Systems, vol. E74-D, no. 1, pp. 214-224, Jan. 1991.
|
7 |
A. Gueziec and R. Hummel, "Exploiting triangulated surface extraction using tetrahedral decomposition," IEEE Transactions on Visualization and Computer Graphics, vol. 1, no. 4, pp. 328-342, 1995.
|
8 |
S. L. Chan and E. O. Purisima, "A new tetrahedral tesselation scheme for isosurface generation," Computers & Graphics, vol. 22, no. 1, pp. 83-90, feb 1998.
DOI
|
9 |
H. Carr, T. Theussl, and T. Moller, "Isosurfaces on Optimal Regular Samples," in Eurographics / IEEE VGTC Symposium on Visualization, 2003, pp. 39-49.
|
10 |
N. Tatarchuk, J. Shopf, and C. DeCoro, "Real-Time Isosurface Extraction Using the GPU Programmable Geometry Pipeline," in ACM SIGGRAPH 2007 courses on - SIGGRAPH '07. New York, New York, USA: ACM Press, 2007, p. 122.
|
11 |
D. Kim, H. Kim, and M. Kim, "Mesh-Based Marching Tetrahedra on BCC Datasets," in KCGS Conference, 2017, pp. 41-42.
|
12 |
B. Liu, G. J. Clapworthy, F. Dong, and E. Wu, "Parallel Marching Blocks: A Practical Isosurfacing Algorithm for Large Data on Many-Core Architectures," Computer Graphics Forum, vol. 35, no. 3, pp. 211-220, jun 2016.
DOI
|
13 |
H. Coxeter, Regular Polytopes, ser. Dover books on advanced mathematics. Dover Publications, 1973.
|
14 |
M. Harris, S. Sengupta, and J. D. Owens, "Parallel prefix sum (scan) with cuda," in GPU Gems, Apr. 2007, pp. 851-876.
|
15 |
J. Wilhelms and A. Van Gelder, "Topological considerations in isosurface generation extended abstract," SIGGRAPH Comput. Graph., vol. 24, no. 5, p. 79-86, Nov. 1990.
|
16 |
P. Shirley and A. Tuchman, "A polygonal approximation to direct scalar volume rendering," in Proceedings of the 1990 workshop on Volume visualization - VVS '90. New York, New York, USA: ACM Press, 1990, pp. 63-70.
|
17 |
V. Pascucci, "Isosurface Computation Made Simple: Hardware Acceleration, Adaptive Refinement and Tetrahedral Stripping," Proceedings of the Joint EG/IEEE VGTC Symposium on Visualization, pp. 293-300, 2004.
|
18 |
G. M. Treece, R. W. Prager, and A. H. Gee, "Regularised marching tetrahedra: improved iso-surface extraction," Computers & Graphics, vol. 23, no. 4, pp. 583-598, aug 1999.
DOI
|