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Real-time Soft-shadow using Shadow Atlas  

Park, Sun-Yong (Dept. of Media, Soongsil University)
Yang, Jin-Suk (Dept. of Media, Soongsil University)
Oh, Kyoung-Su (Dept. of Media, Soongsil University)
Abstract
In computer graphics, shadows play a very important role as a hint of inter-object distance as well as themselves in terms of realism. To represent shadows, some traditional methods such as shadow mapping and shadow volume have been frequently used for the purpose. However, the rendering results are not natural since they assume the point light. On the contrary, an area light can render soft-shadows, but its computation is too burdensome due to integral over the whole light source surface. Many alternatives have been introduced, back-projection of occluder onto the light source to get visibility of light or filtering of shadow boundary by calculating size of penumbra. But they also have problems of light bleeding or ringing effects because of low order approximation, or low performance. In this paper, we describe a method to improve those problems using shadow atlas.
Keywords
Shadow Map; Shadow Atlas; CSM(Convolution Shadow Map);
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