1 |
Genette. G, "The Architext: An Introduction", Berkeley: University of California Press, pp.83-84, 1992.
|
2 |
Aarseth. E. J, "Cybertext: Perspectives on ergodic literature". JHU Press, 1997.
|
3 |
Fagersten. K, "Intertextual quotation: References to media in family interaction.", p.3, 2012.
|
4 |
Tolkien. J. R. R, "On Fairy Tales", Tree and Leaf, New York: George Allen & Unwin Ltd, 1964.
|
5 |
Sayed. R, "Witcher 3 Map Size Compared to GTA 5, Skyrim, and Far Cry 4, New Screens Show Different Visual Settings", gamingbolt, 2015, Retrieved from https://gamingbolt.com/witcher-3-map-size-compared-to-gta5-skyrim-far-cry-4-new-screens-show-different-visual-settings#:~:text=So%20far%20the%20Witcher%203,are%20unknown%20at%20this%20point on June 2nd, 2021.
|
6 |
Malone. T. W, "Toward a theory of intrinsically motivating instruction", Cognitive science, Vol. 5(4), pp. 333-369, 1981.
DOI
|
7 |
Wang. H. and Sun. C. T, "Game reward systems: Gaming experiences and social meanings", DiGRA conference, Vol. 114, 2011.
|
8 |
Koster. R, "Theory of fun for game design". O'Reilly Media, Inc, 2013.
|
9 |
Park. J, "What Makes Game Play Sustainable?", Journal of Game Industry & Culture. Vol. 02-18, pp. 40-54, 2007.
|
10 |
Wolf. M. J, "Encyclopedia of video games: the culture, technology, and art of gaming", ABC-CLIO, Vol. 1, 2012.
|
11 |
Torok. L, Pelegrino. M, Trevisan. D, Montenegro. A. and Clua. E, "Smart controller: Introducing a dynamic interface adapted to the gameplay". Entertainment Computing, Vol. 27, pp. 32-46, 2018.
DOI
|
12 |
Consalvo. M, "Cheating: Gaining advantage in videogames", Mit Press, 2009.
|
13 |
Genette. G, "Paratexts: Thresholds of Interpretation", Cambridge: Cambridge University Press, p. 427, 1997.
|
14 |
Frattesi. T, Griesbach. D, Leith. J, Shaffer. T. and DeWinter. J, "Replayability of video games", IQP, Worcester Polytechnic Institute, Worcester, 2011.
|
15 |
Lee. D, "A Study in the Temporality in Digital Gameplay", Journal of Korea Game Society, Vol. 13(2), pp. 5-15, 2013.
DOI
|
16 |
James. E. A, "Queer Easter Eggs and their Hierarchies of Play", Game Studies, Vol. 18(3), 2018.
|
17 |
Conway. S, "A circular wall? Reformulating the fourth wall for videogames", Journal of Gaming & Virtual Worlds 2, Vol. 2, pp. 145-155, 2014.
DOI
|
18 |
Weinel. J, Griffiths. D. and Cunningham. S, "Easter eggs: Hidden tracks and messages in musical mediums", International Computer Music Conference Proceedings, 2014.
|
19 |
Gim. H. and Lee. D, "A Study on the Player Type through Game Quest's Editability", Journal of Korea Game Society, Vol. 19(3), pp. 43-52, 2019.
DOI
|
20 |
Montfort. N. and Bogost. I, "Racing the beam: The Atari video computer system", Mit Press, 2009.
|
21 |
Warren. M. and Quinby, L, "The future past: Intertextuality in contemporary dystopian video games", Submitted for the Macaulay Honors College Thesis Colloquim, 2012.
|
22 |
Mirenayat. S. A. and Soofastaei. E, "Gerard Genette and the categorization of textual transcendence", Mediterranean Journal of Social Sciences, Vole. 6(5), p. 533, 2015.
|
23 |
Ojalahti. A, "Paratexts in Fantasy: paratextuality, intertextuality, and rhetoric in Robin Hobb's Fool's Quest (Master's thesis)", 2017.
|
24 |
Seo. S, "The World View of the Middle Ages Fantasy Game", The Journal of the Korea Contents Association, Vol. 9(9), p. 115, 2009.
|
25 |
matrixstream757. "there is a way to fined the cake! (spoilers.)". gamefaqs, Retrieved from https://gamefaqs.gamespot.com/boards/934386-portal/47483958 on June 5th, 2021.
|
26 |
Laurel. B, "Computer as Theatre", Comunication Books, 2008.
|
27 |
"The Cat is (not) a Lie", 2016, Retrieved from http://www.croteam.com/cat-not-lie/ on June 16th, 2021.
|
28 |
Conway, S, "A circular wall? Reformulating the fourth wall for videogames", Journal of Gaming & Virtual Worlds, Vol. 2(2), pp. 145-155, 2010.
DOI
|
29 |
Krzywinska. T, "Videogame, player, text", Manchester, England: Manchester University Press, pp. 191-203, 2007.
|
30 |
Lee. J, "Beyond the 4th Wall", Maeil Press, 2020, Retrieved from https://news.imaeil.com/NewestOpinion/2020012810080848243 on April 30th, 2021.
|
31 |
Sageng, J, Fossheim. H, and Larsen. T, "The Philosophy of Computer Games", Springer, 2012.
|
32 |
Juul. J, "Half Real", The Mit Press, pp. 206-208, 2005.
|
33 |
Bonenfant. M, "Easter Eggs." Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming", Greenwood. pp. 177-178, 2012.
|
34 |
Salen. K. and Eric. Z, "Rules of Play: Game Design Fundamentals", The Mit Press, 2003.
|
35 |
NoCopyrightRap, "Infinity gauntlet easter egg in The Witcher 3? I've looked for this online but I can't find any other mention of it", reddit, 2018, Retrieved from https://www.reddit.com/r/witcher/comments/963n23/infinity_gauntlet_easter_egg_in_the_witcher_3_ive/ on August 28th, 2021.
|
36 |
Mago. Z, "Easter Eggs in Digital Games as a Form of Textual Transcendence (Case Study)", Acta Ludologica, Vol. 2(2), pp. 48-57, 2019.
|