Browse > Article
http://dx.doi.org/10.7583/JKGS.2021.21.4.73

A fundamental study on game mecanic classification and interpretation-based game analysis methods.  

Kim, Jae-Beom (Department of Game Software, Hoseo University)
Kweon, Yong-Jun (Department of Game Software, Hoseo University)
Abstract
In this paper, we propose an analysis method that categorizes the Core that essential behaviors in game, the Primary that solves the game problem, and the Secondary that helps the Core and the Primary. The proposed method can analyze the genre similarity and characteristics of the game, the richness of the content, and the proficiency level of the game. case study were conducted to confirm whether the analysis items were consistent with the objective game experience. The results of this study are expected to be helpful in improving game design ability.
Keywords
Game Analysis; Game Mechanic; Game Design; Core Mechanic; Primary Mechanic; Satellite Mechanic; Mechanic classification;
Citations & Related Records
연도 인용수 순위
  • Reference
1 Park Dong-Sook, Jeon Gyong-Ran, A Study on the Computer Game Text : Narrativity vs. Interactivity, Korean Journal of Journalism & Communication Studies, 45.3: 69-106, 2001
2 Ki-Teok Nam, Hyung-Sup Yoon. A Study on the Game Analysis Methods : Focusing on the Analysis of Game Components, Journal of Korea Game Society, 15(5), 9-28, 2015
3 COSTIKYAN, Greg. I Have No Words &. The game design reader: A rules of play anthology, 24, 2005.
4 Sul-Hi Lee, MinSeok Kwon, Classifying Digital Game Genres, Journal of Korea Game Society, 8.3: 3-14, 2008.
5 Bateman, C. & Richard Boon. XXI Century Game Design. Hingham, Massachusetts: Charles River Media, p310, 2005.
6 Fullerton, T. & Christopher Swain & Steven Hoffman. Game Design Workshop. Designing, Prototyping and Playtesting Games. San, p25, 2004.
7 Green, Michael Cerny, et al. Game Mechanic Alignment Theory and Discovery, arXiv preprint arXiv:2102.10247, 2021.
8 Fabricatore, Carlo, Gameplay and game mechanics design: A key to quality in Videogames, 2007.
9 TAJE, Paolo, Gameplay Deconstruction: Elements and Layers. site Game Career Guide, 2007.
10 Myers, David, Signs, symbols, games, and play, Games and Culture 1.1: 47-51, 2006.   DOI
11 SICART, Miguel. Defining game mechanics. Game Studies, 8.2: n, 2008
12 Hunicke, Robin, Marc LeBlanc, and Robert Zubek. "MDA: A formal approach to game design and game research." Proceedings of the AAAI Workshop on Challenges in Game AI. Vol. 4. No. 1. 2004.
13 Schell, Jesse. The Art of Game Design: A book of lenses. CRC press, 2008.
14 Seung Hye Suk, Ji Young Lee, Sung Nam Cho, A Experimental Study on Development of Game Contents Analysis method, Ewha Journal of Social Sciences, 21: 129-154, 2009   DOI
15 Bo-Ra Park, Hee-Jung Lim, Ye-Jin Lee, Ryun-Jae Yi, Yeong-Ae Yang, Analysis of General Characteristics and Structural Characteristics Centering on Offline Board Games, JOURNAL OF THE KOREA CONTENTS ASSOCIATION, 17.5: 234-242, 2017   DOI
16 HOLOPAINEN, Jussi; BJORK, Staffan. Game design patterns. Lecture Notes for GDC, 2003.
17 SALEN, Katie; TEKINBAS, Katie Salen; ZIMMERMAN, Eric. Rules of play: Game design fundamentals. MIT press, 2004.
18 JARVINEN, Aki. Games without frontiers: Theories and methods for game studies and design. Tampere University Press, p263, 2008.
19 Park Dong-Sook, Jeon Gyong-Ran, Korean Journal of Journalism & Communication Studies, 27.3: 127-176, 2010