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http://dx.doi.org/10.7583/JKGS.2021.21.1.43

The effect of randomness in the game on negative emotions of defeated players  

Kweon, Yong-Jun (Dept. of Game Engineering, Hoseo University)
Park, Chang-Hoon (Dept. of Game Engineering, Hoseo University)
Abstract
This study deals with the changes in negative emotions a player feels upon defeat according to the intensity of randomness. By changing the interface related to randomness, we checked how the interaction between the user and the game affects the user's experience. The subjects of this study were 30 students of the Dept. of Game Engineering. The research tool used randomness and negative emotion measurement tools. For the experiment, a board game called "12Janggi" was used, and randomness was added to the 'board' and 'piece' of the game. The analysis shows that proper randomness reduces negative emotions, but excessive randomness increases negative emotions. Although randomness can reduce the negative emotion of defeat, it can be seen that it should be applied to the context of the game.
Keywords
Game; Design; Interface; User Experience; Randomness; Attribution Theory; Win or lose of the game;
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