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http://dx.doi.org/10.7583/JKGS.2020.20.4.57

A Study on The Gamification Elements of Eye-tracker for Improving Attention Concentration of Children with Quadratic Palsy with Intellectual Disability  

Jeong, Yoona (Dept. of Digital Contents, Graduate School, Kyung-Hee University)
Woo, Tack (Dept. of Digital Contents, Graduate School, Kyung-Hee University)
Abstract
In this paper, we analyze the interaction features using eye-tracker and the characteristics of attention concentration of children with intellectual disabilities, and present gamification elements that can be used when designing digital contents for them. For children with quadriplegic cerebral palsy, eye-trackers will increase the accessibility of digital contents. Foreground gamification can be used for selective attention concentration, background gamification and intrinsic motivation to sustain attention concentration, and foreground gamification and extrinsic motivation for mobility.
Keywords
Gamification; Eye-tracker; Quadriplegic cerebral palsy; Intellectual disability;
Citations & Related Records
Times Cited By KSCI : 6  (Citation Analysis)
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