Browse > Article
http://dx.doi.org/10.7583/JKGS.2020.20.4.111

The study of optimism through the dialogue in NPC  

Hong, Hyun-Jo (Visual Culture Dept. Kangwon National University)
Ryu, Seoung-Ho (Visual Culture Dept. Kangwon National University)
Abstract
This paper analyzed the dialogue language of 'Maple Story' NPC from the perspective of learned optimism. Not only is NPC's language a key skill in artificial intelligence language, it also plays a big role in giving game users fun and desire to achieve. In this paper, as a result of analyzing the dialogue language of NPCs by utilizing the two key dimensions of NPC's learned optimistic explanation form: permanence and pervasiveness, the rate of characters' conversations using optimistic languages was 6%~7%. It was confirmed the important consideration in NPC artificial intelligence development.
Keywords
Interactive NPC; MapleStory; Game Efficacy; Learned Optimism; Game Artificial Intelligence;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
1 Eun-Hee Lee, jung-hyun kwon, Hyun Joo Lee, "A Study of the Characteristics of Game Conversation", The Korean Association Of Speech Communication, no.13, pp207-235, 2008.
2 Byeong-Oh Yun, "Implications of VIA Character Strengths and Virtues for Moral Education", Korea Society for Moral & Ethics Education Association, Vol.33, pp155-182, 2011.   DOI
3 Joon-Man Kang, "Why does social behavior create a spirit and ego?", character and thought, Vol.239, pp47-81, 2018.
4 Litrico. J. B, Choi. J. N, "A Look in the Mirror: Reflected Efficacy Beliefs in Groups", Small Group Research, Vol.44, no.6, pp658-679, 2013.   DOI
5 Sung-Sik Lee, "Shame as a role-taking emotion and delinquency: Testing a symbolic interactionist model" Korean sociology, Vol.29, pp617-649, 1995.
6 Martin E.P.Seligman, "Authentic happiness", 388, Mulpure, 2009.
7 Jong-Kwan Hong, "A Study on the Role of Optimism for Happiness", Happiness Rich Society, Vol.4, No.2, pp15-28, 2015.
8 Hyun-Jae Cho, "The Effect of Learned Helplessness, Mediated by Ego Resilience, on Career Adaptability", The Journal of Future Education, Vol.6, No.2, pp47-66, 2016.
9 Eun-Yeong kim, "The Relationship among Career Maturity, Learned Helplessness and Learning Achievement of High School Students", Kangwon National University College of Education, 2009.
10 Eun-Sil Kim, Hye-Rim Lee, Yoon-Jung Back, "The Relationship between Positive Psychology Capital and Individual Creativity -The Mediating Role of Emotion and Cognition-", Juurnal of Human Resource Management Research, Vol.20, No.2, pp145-168, 2013.
11 Norem.J.K,Chang.E,. "The positive psychology of negative thinking", Journal of Clinical Psychology, Vol.58, No.9, pp993-1001, 2002.   DOI
12 Young-Sook Chong, Seo-Young Lim, "Differences in Task Performance, Task Satisfaction and Stability of Self-esteem between Optimist and Defensive Pessimist", Korean Psychological Society, vol.30, no.4, pp1-17, 2016.
13 Jong-Kwan Hong, "A Study on the Role of Optimism for Happiness", Happiness Rich Society, Vol.4, No.2, pp15-28, 2015.
14 In-soo Jo, Yong-moo Seo, "Analysis of game structure variables affecting customer loyalty in online RPG", The Korea Society of Management information Systems, pp857-864, 2003.
15 Tae-rin Cho, Shin-gak Kim, Yu-ri Shin, Na-hyung Kong, A-young Shin, "A Study on Subtype-classification of Unethical Linguistic Expressions by Semantic Feature", Research on Korean Culture, Vol.63, No.63, pp147-184, 2018.   DOI
16 Hye-Won Han, Sung-Hee Cho, "Narrative Structural Analysis of Quest in MMORPGs: Focused onWorld of Warcraft", Journal of The korea contents association, Vol.9, no.9, pp143-150, 2009.   DOI
17 George Herbert Mead, "Mind, Self & Society", 196, 1967.
18 Joon-Man Kang, "Why social behavior creates a spirit and self", character and thought, Vol.239, pp47-81, 2018.
19 Eun-Young Na, "The Value of the Symbolic Interaction Theory of Mead", 9, Hangilsa, 2010.
20 Hong-Kyun Lee, "A Comparative Study of the Self - Theory in George Herbert Mead and Alain Touraine : An Attempt to Construct a General Theory of Action", The Korean Journal of Humanities and the Social Sciences, Vol.29, np.3, pp136-159, 2005.
21 Hong-Kyu Ha, "George Herbert Mead and the Social Construction of Mind", Philosophical Investigation, Vol. 30, pp208-239, 2011.
22 Yong-Seok Shin, Tae-In Kang, Sung-Eun Yun, Korean Journal of Human Ecology, Vol. 23, No. 5, 2014.
23 Ju-Heon Song, "MANAGEMENT TREND-Members' negative feelings, highly contagious", Cement, No. 195, pp26-31, 2012.
24 Christakis. Nicholas A, Fowler. James H, "Connected", 487, Kimyoungsa, 2010.
25 Jae-Hong Lee, "A Study on the Present Situation and Development Direction of Social Network Games", Digital Storytelling Study, Vol.5, pp9-37, 2010.
26 Su-yeon Jeong , Hyung-won Jeong, Baek-soon Sung, "A Study on Commitment Factors of Social Network Game", Computer Game Society of Korea, Vol.24, no.3, pp155-165, 2011.
27 SydField. "What is a scenario?", Minumsa, 1992.
28 Mi-Jin Kim, Seung-Keun Song, "Analysis of Emotion Pattern for Game Player on Quest System : Towards of Tutorial Mode in Mabinogi Game", Journal of Korea Game Society Vol. 10, No. 4, pp15-22, 2010.
29 Hae-Ik Hwang, Hye-Jin Choi, Mi-Jin Kim, "A Study on Kindergarten Teachers' Optimism, Teachers` Efficacy and Job Satisfaction", Journal of Childrens Literature and Education, Vo. 13, No. 2, pp167-192, 2012.
30 Ju-Yong Kim, Jee-Yon Lee, "Effect of mother's optimism and reinforcement on child's adaptability in school: with child's optimism as a mediating variable", Asian Journal of Education, Vol. 8, No. 3, pp115-136, 2007.   DOI
31 Seoung-Ho Ryu, "The Meaning of Self-efficacy and Computer Game Self-efficacy in Modern Society", Society and Theory, pp169-193, 2007.
32 Yei-Beech Jang, Su-Ho Park, Seoung-Ho Ryu, "A Study on Online Game Experience and Social Self-efficacy", Journal of Korea Game Society, Vol. 8, No. 2, pp97-105, 2008.
33 Deborah L. Feltz, Camala A. Riessinger, "Effects of In Vivo Emotive Imagery and Performance Feedback on Self-Efficacy and Muscular Endurance", Journal of Sport and Exercise Psychology, Vol. 12, No. 2, pp132-143, 1990.   DOI