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http://dx.doi.org/10.7583/JKGS.2020.20.2.45

A Case Study on the Development of a Serious Game "Happy Class" for Preventing Cyber Bullying  

Yoon, Hyung-Sup (School of Game, Jilin Animation Institute)
Abstract
Cyber bullying is increasing these days and becoming a serious social problem that gives rise to issues such as school violence and cyber crimes. We had developed a serious game-based education program for teenagers who are familiar with computer games. After pilot test the educational effect was also found to be high. I have found the followings in this case study. Serious game is effective media for cyber bullying prevention education. Second, cooperation between content experts and game development experts is essential to develop educational games.
Keywords
Serious Game; Cyber Bullying; Educational Game; Game Design; Case Study;
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