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http://dx.doi.org/10.7583/JKGS.2019.19.3.87

A Research on Serious Game for Self-Rehabilitation of Patients with Shoulder injury  

Kim, Ki-Hoon (Lifemedia Interdisciplinary Program, Graduate School of Ajou University)
Lee, Woo-Suk (Lifemedia Interdisciplinary Program, Graduate School of Ajou University)
Oh, Gyu-Hwan (Lifemedia Interdisciplinary Program, Graduate School of Ajou University)
Abstract
Serious games based on VR(Virtual Reality) and motion recognition technologies have been studied in physical therapy and have shown significant positive effects. These existing systems have focused on measuring performance for the general public rather than patients which need rehabilitation. In the paper, We propose a serious game of self-rehabilitation that measures the patient's current physical state to generate appropriate difficulty levels to aid patients with shoulder injury.
Keywords
Virtual Reality; Motion Recognition; Rehabilitation; Serious Game;
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