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http://dx.doi.org/10.7583/JKGS.2019.19.3.53

A study on the Intention of Using VR Games: Focusing on Technology Acceptance Model(TAM)  

Na, Ji Young (Dept. of Content Convergence, Ewha Womans University)
Wui, Min-Young (Dept. of Content Convergence, Ewha Womans University)
Abstract
The purpose of this study is to identify what elements of VR games satisfy and continuous usage for the sustainable development of VR games. Specifically, an extended acceptance model was proposed with the addition of perceived costs, presences, satisfied variables to predict the acceptance and the intention of continued use of VR games. As a result, in general, it was found that the extended technology acceptance model with three external factors is more advantageous to explain the characteristics of VR game and its effect on users than the existing model. This study is suggested an integrated research model that considers the core characteristics of VR games and observe which factors lead to the persistent intention to contribute to the study about the VR game.
Keywords
VR; VR Game; TAM;
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