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http://dx.doi.org/10.7583/JKGS.2019.19.3.101

A Study on the Narrative of the Interactive Movie based on the concept of Gamification - focused on  

Kim, Hye Bin (Ministry of the Interior and Safety)
Ahn, Sang Won (Busan University of Foreign Studies)
Abstract
This study examines the potentials and limitations of interactive movies at present by reading the narrative of the interactive movie, through the concept of gamification. The 'quest' of the is to choose an option to play out the story in unpredictable world, and the 'reward' is the hierarchy of the ending. It is necessary to reduce uncertainty between option and ending, intensify playfulness, and provide a variety of discriminative endings in order to make viewers immerse deeper in interactive movies. Such an analysis implies that the intensification of gamification elements may influence the immersion in interactive movies positively.
Keywords
Interactive Movie; Gamification; Bandersnatch; Fun Factor;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
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