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http://dx.doi.org/10.7583/JKGS.2018.18.6.17

Suggestions for Vitalizing Korean Educational Games Industry Based on Case Study Analysis  

Kwon, Jungmin (Dept. of Early Childhood & Special Education, Seoul National University of Education)
Abstract
Despite the Korean Government's efforts, serious games industry still finds difficult to thrive in Korea. The purpose of this study was to analyze systematically why serious games industry is slow to grow in South Korea and to make future suggestions for policy by studying the case of FCPS program. For future suggestions, the government should support the ecology rather than the games themselves by building more infrastructures, suuporting more software, and considering human factors. Responsible play and digital citizenship must also be emphasized.
Keywords
Serious Games; Systems Theory; Implementation; Game Policy; Educational Games;
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