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http://dx.doi.org/10.7583/JKGS.2018.18.6.111

A case study of model for playability and effectiveness analysis of serious games  

Yoon, Taebok (Department of Software Engineering, Seoil University)
Kim, Min Chul (FeedbackLoop company)
Abstract
Serious games are developed not only as a means of enjoying fun, but also as a special purpose in various fields such as education, medicine, public relations, and management. Such a serious game should have the effect of meeting the specific purpose with the game of the general game. However, it is difficult to show both game performance and effectiveness. This study examines game performance and effectiveness of serious game, and suggests a method of finding model of superior serious game. In the experiment, we examined the game performance of some commercial and general games using the proposed method and confirmed the meaningful results.
Keywords
Serious game; Serious game effectiveness; Serious game evaluation factor;
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Times Cited By KSCI : 1  (Citation Analysis)
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