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http://dx.doi.org/10.7583/JKGS.2018.18.3.39

A Study on the Spatio-temporal Coordinate Array for the Efficient Editing of Game Story  

Shim, Yu-Jin (Dept. Game & Multimedia Engineering, Korea Polytechnic University)
Sohn, Kee-Hoon (Dept. Game & Multimedia Engineering, Korea Polytechnic University)
Abstract
The composition of the 'The Game Story' should reflect the game play and development environment. To do that, I borrowed a coordinate format called 'Spatio-temporal Coordinate Array' that was not based on text-based storytelling. I wanted to create a way for the story to describe relationship between 'action' based on time and 'object' based on space. One way to do this was to analyze the concepts using a mystery game in which Spatio-temporal Array is a large role in user's decision-making. As a result, I found that the method -Spatio-temporal coordinates- was an editor containing game play, and a setting tool capable of being used as a conceptual diagram.
Keywords
Game Storytelling; Spatio-temporal Coordinate; Mystery game;
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