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http://dx.doi.org/10.7583/JKGS.2018.18.1.73

Social and Cultural Issues in Game Industry in the Fourth Industrial Revolution  

Rhee, Chang Seop (Sejong University)
Rhee, Hyunjung (Chung-Ang University)
Abstract
Game industry is one of the most marketable area in the age of the $4^{th}$ industrial revolution. However, game industry in Korea is restricted by social and cultural issues. This study investigates biased image of game players and sexual commercialization of game contents as obstacles of Korean game industry invigoration. We find that the biased image of game players is still existed, and the commercialization of sex is considered as disincentive to develop modern game industry. Most of the respondents reports that sexual commercialization of game contents should be regulated as a factor that would harm Korean game industry.
Keywords
The Fourth Industrial Revolution; Game Industry; Game Contents; Commercialization of sex;
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