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http://dx.doi.org/10.7583/JKGS.2018.18.1.51

Effects of Random Reward Items Use on Adolescents' Game Addiction Change : Focus on Self esteem, Depression, Self-control, Material Value, and Game Cognition  

Lee, Seungje (Dept. Culture Contents, Konkuk University)
Lee, Daeyoung (Dept. Culture Contents, Konkuk University)
Jeong, Eui Jun (Dept. Culture Contents, Konkuk University)
Abstract
Recently, there has been an increasing social concern over the use of random reward game items. In this paper, we try to understand the effect of using random reward game on adolescents based on the survey data over a year. In addition, regression analysis was conducted to examine how socio-psychological variables affect the game addiction of adolescents according to use of random reward games. As a result of analysis, it was found that the random reward game use group had lower self esteem and higher material value than the normal game use group. Also, self esteem and material value have a significant effect on game addiction. And finally, the results and implications were discussed.
Keywords
Random Reward Items; Game Addiction; Self-esteem;
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