1 |
Jung-Yeob Han, "A Study on the Type of VR Content Design Founded on Mobile Detachable HMD", Journal of Korea Institute of Spatial Design, Vol. 11, No.1, pp86-87, 2016.
|
2 |
Si-Cheon You, "A Study on the Forms of Graphical User Interface Metaphor in Multimedia Design", Archives of Design Research, Vol. 13, No. 4, pp.105-114, 2000.
|
3 |
Jong-Hwa You, "FPS is Indiscriminate in platform game genre no.1" http://www.gamemeca.com/view.php?gid=836397
|
4 |
Jay David Bolter-Richard Grusin, "Remediation", pp.21-30, First MIT Press paperback edition, 2000.
|
5 |
Bordwell, David, "Narration in the Fiction Film.", pp.16-20 ,The University of Wisconsin Press, 1985.
|
6 |
Fagerholt, E. & Lorentzon M., "Beyond the HUD-user interfaces for increased player immersion in FPS games", Chalmers University Of Technology Master of Science Thesis, pp.46-52, 2009.
|
7 |
Jun.ee, "Natual User Interface", http://story.pxd.co.kr/731
|
8 |
JM Caroll, WA kellogg & RL Mack, "Interface metaphors and User interface design", pp.67-85, Handbook of Human-Computer Interaction, 1988.
|
9 |
Kenneth Craik, "The Nature of Explanation", p.61, Cambridge: Cambridge University Press, 1943.
|
10 |
Seung-Jae Lee & Hyun-Joo Cho, "A Study of Configuration Factors of Presence on FPS Games", Journal of the Korean Society of Design Culture, Vol. 16, No. 4, pp.424-434, 2010.
|