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http://dx.doi.org/10.7583/JKGS.2018.18.1.27

A case study on Metaphor forms of User Interface in HMD based Virtual reality FPS games  

Kim, Bo-Yeon (DF lab, Life-media Department, Ajou university)
Suk, Hae-Jung (DF lab, Life-media Department, Ajou university)
Abstract
Today, the field that actively utilizes HMD, which is a representative implementation device of virtual reality, is game. We have frequently used interface design using metaphor to user interface of HMD based virtual reality game. The purpose of this study is to find out the metaphor types that appear in the game interface of the virtual reality FPS genre of HMD devices, which is a new medium. As a result of research, the metaphor types appearing on multiple interfaces have navigation, predictability-based, familiarizing, and physical world metaphor in terms of information perception and predictability-based and familiarizing metaphor in term of control action. It is considered possible to construct a correct mental model. It is expected that the stability-based metaphor to prevent user mistakes and the presentation metaphor to identify the identity of information space will be needed in the future.
Keywords
Interface Design; Virtual Reality; Head Mounted Display; Metaphor; Mental Model;
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