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http://dx.doi.org/10.7583/JKGS.2017.17.5.51

Abusive Game Deisgn and Introspect Game play through Goffman's frame analysis  

Ganbold, Uyanga (Department of Media Graduate School Soongsil University)
Yu, Hui-Beom (Department of Media Graduate School Soongsil University)
Sung, Jung-Hwan (Dept. of Global Media, Soong-sil University)
Abstract
The interrelation between abusive game designers and players are revealed and considered as one of the game arts by Miguel Sicart. This study is based on the frame analysis of Ervin Goffman. The player centered game design, in the case of a digital game, is penetrated into the frame, and player's experience and game frame at the same level can be assumed as positive down-keying. Conversely, confusion of the game is experienced by the players and perceptions about the games are required. The term of Miguel Sicart, generated the abusive game design in the view of the game art, considers both common game and design of the game, respectively. Nevertheless, the abusive game design refreshes the reflections of players in a game and presents possibilities of bridging the designs of standard games through the techniques and devices.
Keywords
Game Design; Abusive Game Design; Frame Analysis; Down-keing; Up-keying; Dark Play; Anti-Pattern;
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