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http://dx.doi.org/10.7583/JKGS.2017.17.1.99

A Study on The Voice Chatting System of MMORPGs in China  

LING, XU (Dept. of Game Studies, Graduate School, Sangmyung University)
Yoon, Hyung Sup (Dept. of Game Studies, Graduate School, Sangmyung University)
Abstract
Communication is one of the very important factor in MMORPGs where a large number of users participate at the same time. The voice chatting system, which was appeared in the development process of the chatting system, failed in Korea but it was a great success in China. The purpose of this study is to analyze this cause. The research scope of this study is as follows. We set the range of this study from 2003 to 2015. This period covers the beginning of the growth of the Chinese game industry up to the present. The research target games are MMORPGs, which ranked 1st in sales and concurrent users. In the research and survey analysis process, various factors such as the input speed of Chinese and Korean characters and the relationship between men and women were investigated and analyzed. In conclusion, chatting system in Chinese MMORPGs has developed into three stages and we found out that voice chatting in China was relatively popularized rather than in Korea. China's slow typing speed and excellent voice chatting system were the main factors.
Keywords
China; MMORPG; Chat System; Voice Chat;
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