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http://dx.doi.org/10.7583/JKGS.2016.16.2.97

Analysis of Parody Game as Tragicomedy  

Han, Hye-Won (Department of Content Convergence in Ewha Womans University)
Kim, Su-jin (Department of Content Convergence in Ewha Womans University)
Abstract
Digital game is an entertainment content as well as a cultural content so that digital game can deliver social messages to make people confront with current problems. Based on Gonzalo Frasca's expanded model theory, this study aims to analyze independent games parodying reality on the level of the narrative and the gameplay to demonstrate that digital game can be a powerful medium to represent a satire on society. Parody games describe irrational side of society as being comical and provoke players' repetitive gameplay. Therefore, players can experience serious theme through casual play in the first-person, and realize the tragic reality directly.
Keywords
Indie game; Parody; Satire; Repetition;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
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