1 |
Zhang Jie, Zhao Ji, Bai Shuanhu, and Huang Zhiyong, "Applying Speech Interface to Mahjong Game", Proceedings of 10th International Conference on Multimedia Modelling, 2004, pp.86-92.
|
2 |
http: //en.wikipedia.org/wiki/Hidden_Markov_model
|
3 |
Alexander Franz, Brian Milch, Searching the Web by voice, Proceeding of Proceedings of the 19th International Conference on Computational Linguistics, Vol. 2, 2002, pp.1-5.
|
4 |
R. Rogoff, "Voice Activated GUI-the Next User Interface", Proceedings of Professional Communication Conference, 2001, pp.117-120.
|
5 |
H Sakoe, R Isotani, K Yoshida, KI Iso, and T Watanabe, "Speaker-Independent Word Recognition Using Dynamic, Programming Neural Networks", Proceeding of International Conference on Acoustics, Speech, and Signal Processing, 1989, pp.29-32.
|
6 |
J. -C. Bolot, S. Fosse-Parisis, "Adding Voice to Distributed Games on the Internet", Proceedings of Seventeenth Annual Joint Conference of the IEEE Computer and Communications Societies, 1998, Vol. 2, pp.480-487.
|
7 |
Chi-Wen Fann, Jehn-Ruey Jiang, and Jih-Wei Wu, "Peer-to-Peer Immersive Voice Communication for Massively Multiplayer Online Games", International Conference on Parallel and Distributed Systems, 2011, pp.759-764.
|
8 |
Jehn-Ruey Jiang, Hung-Shiang Chen, "Peer-to-Peer AOI voice chatting for massively multiplayer online games", International Conference on Parallel and Distributed Systems, 2007, Vol. 2, pp.1-8.
|
9 |
Kiyhoshi Nosu, et. al, "Real Time Emotion-Diagnosis of Video Game Players from their Facial Expressions and its Applications to Voice Feed-Backing to Game Players", International Conference on Machine Learning and Cybernetics, 2007, Vol. 4, pp.2208-2212.
|
10 |
XiaoJie Yuan, Jing Fan, "Design and implementation of voice controlled Tetris game based on Microsoft SDK", Proceedings of International Conference on Multimedia Technology, 2011, pp.275-278.
|
11 |
Izaya Nishimuta, et. al, "A Robot Qquizmaster That Can Localize, Separate, and Recognize Simultaneous Utterances for a Fastest-voice-first Quiz Game", International Conference on Humanoid Robots (Humanoids), 2014, pp.967-972.
|
12 |
Hiroaki Nanjo, et. al, "A Fundamental Study of Novel Speech Interface for Computer Games", Proceedings of 13th International Symposium on Consumer Electronics, 2009. pp.558-560.
|
13 |
Y. Sriboonruang, P. Kumhom, and K. Chamnongthai, "Visual Hand Gesture Interface for Computer Board Game Control", IEEE Tenth International Symposium on Consumer Electronics, 2006, pp.1-5.
|
14 |
J Payne, et. al, "Gameplay Issues in the Design of Spatial 3D Gestures for Video Ggames", Extended Abstracts on Human Factors in Computing Systems. 2006, pp.1217-1222.
|
15 |
Simon Gunter, Horst Bunke, "Optimizing the Number of States, Training Iterations and Gaussians in an HMM-based Handwritten Word Recognizer", Proceedings of the Seventh International Conference on Document Analysis and Recognition, Vol. 1, pp.472-496.
|
16 |
Nilu Singh, R.A Khan, and Raj Shree, "MFCC and Prosodic Feature Extraction Techniques: A Comparative Study", International Journal of Computer Applications, 54(1), 2012, pp.9-13.
DOI
|