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http://dx.doi.org/10.7583/JKGS.2016.16.2.111

A Scalable Global Illumination Algorithm for Animated Graphics  

Zheng, Haoxu (Dept. of Media, Soongsil University)
Oh, Kyungsu (Dept. of Media, Soongsil University)
Paik, Doowon (Dept. of Media, Soongsil University)
Abstract
Global illumination is key factor for realistic image but it is not common in realtime rendering due to its complexity. Visibility of $2^{nd}$ lights is hard to determine because we should process all object for each $2^{nd}$ light. In this paper, we reuse visibility of static objects. We present an indirect illumination algorithm which shows good performance and provides exact $2^{nd}$ light visibility when the scene has small number of moving objects. Our method renders correct image while showing good performance.
Keywords
Global illumination; shadow;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
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