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http://dx.doi.org/10.7583/JKGS.2015.15.6.7

Representation of Game Character Using Measurement Information of Player's Physical Status  

Park, So-Hee (Department of Computer Science and Engineering, Incheon National University)
Kim, Bo-Sung (Department of Computer Science and Engineering, Incheon National University)
Park, Jong-Seung (Department of Computer Science and Engineering, Incheon National University)
Abstract
To improve the sense of unity between game players and game world avatars, we propose a method to measure game player's physical status and manipulate game character appearances and behavior using the measurements. To measure the status, we implemented a hardware module that perceive the body temperature. We implemented a 3D horror game whose game space is a common subway space ordinarily encountered in daily life so that ordinary people can easily get used to the game environment. The experiments of applying the measurement data from the game player to the game world avatar shows that the player's physical status can be effectively utilized to improve the sense of reality in gameplay.
Keywords
Measurement; Game Character; Horror Game;
Citations & Related Records
Times Cited By KSCI : 6  (Citation Analysis)
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