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http://dx.doi.org/10.7583/JKGS.2015.15.6.107

A Study on the Free-to-Play Model for Digital Games  

Lee, Dong-Eun (Dept. of Media Technology & Media Contents, The Catholic Univ.)
Lee, You-Ho (Major of Culture Contents, Division of Digital Media, Catholic Univ.)
Abstract
Free-to-Play of Digital Game became to be one of the largest profit business models because of its stable profit and ability to attract new players. However as the services that are provided gets diversified, some problem come up with mass imbalance in the gameplay experience. Therefore in this process to organize the concepts and features of the Free-to-Play and typing research depending on the acquisition method, durability, and function of revelation target. It was able to derive the three problems, which are inequality in the gameplay experience, economic imbalance in the game world, and player's breakaway. The goal of study is to explain by giving specific examples with these three problems and offer rational solutions. These kinds of study will give a lead on how the Free-to-Play model should be applied to the Korean game market.
Keywords
Free-to-Play; Digital Game; Business Model; Game play;
Citations & Related Records
Times Cited By KSCI : 4  (Citation Analysis)
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