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M. Csikszentmihalyi, Beyond Boredom and Anxiety. Jossey-Bass, 1975.
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R. Koster, A Theory of Fun for Game Design. Paraglyph Press, 2005
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Korea Creative Contents Agency, White Paper on Korean Games. Seoul, Korea Creative Contents Agency. 2014.
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P. Lankoski & S. Bjork, et al., Game Research Methods: an Overview, ETC Press, 2015. http://press.etc.cmu.edu/files/Game-Research-Methods_Lankoski-Bjork-etal-web.pdf
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M. Araujo and L. Roque, "Modeling Games with Petri Nets," Digital Games Research Association (DiGRA) Conference, London UK, September 2009, http://www.digra.org/dl/db/09287.37256.pdf.
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C. Girault and R. Valk, "Petri Nets for System Engineering: a Guide to Modeling, Verification, and Application", Springer, 2002.
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Homepage of Petri Net Tools and Software: http://www.informatik.uni-hamburg.de/TGI/PetriNets/tools/
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Homepage of GpenSIM ver. 4.0: http://www.davidrajuh.net/gpensim/
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12 |
Pacman Tutorial Download: http://gmc.yoyogames.com/index.php?showtopic=493044
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