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http://dx.doi.org/10.7583/JKGS.2015.15.3.87

An Observational Research on the Limitations and Side Effects of Gamification in Educating Human Resources  

Kim, Sangkyun (System & Management Engineering, Kangwon Naitonal University)
Abstract
Fun and happiness are the intrinsic values of the human beings. Game is one of the most efficient tools which satisfies those intrinsic values. Approaches and methods combining game and education to provide the enjoyable education environments have been increasing. As use of gamification in corporate and school education environments for human resources is increasing, significant voices of concern on the limitations and side effects of combining game and education are continuously increasing. The purpose of this paper is to energize the use of gamification in education environments by clarifying the limitations and side effects of gamification and seeking ways to overcome those factors. This paper summarizes an observational research on the limitations and side effects of gamification in education environments, and provides the interviewees' opinions on gamified classes.
Keywords
Gamification of Learning; Human Resource; Side Effects;
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