Browse > Article
http://dx.doi.org/10.7583/JKGS.2015.15.3.107

A Study of the Regional Industrial Ecosystem on Game Industry: Focused on Game Contents Business in Seongnam  

Leem, Eeksu (Graduate School of Culture Technology KAIST)
Woo, Tack (Digital Contents, College of Arts and Design, Kyung Hee University)
Abstract
The aim of this study is to suggest the strategy and policy to promote world class game industrial complex through the analysis of game contents business ecosystem in Seongnam. As a result of analysis, At present of the game contents industry in Seongnam as ecosystem is challenged in many-side as followings. 1)Lack of interaction between core game contents businesses and extended network businesses in same area. 2)Imbalanced relationships between game contents conglomerate and small and medium sized businesses. 3)Insufficient game contents optimized human resource and development program. This study provides a stepping stone for regional industrial ecosystem of game industry and new possibilities of application about regional industry analysis.
Keywords
Game Contents; Regional Industrial Ecosystem; Seongnam;
Citations & Related Records
Times Cited By KSCI : 4  (Citation Analysis)
연도 인용수 순위
1 Korea Creative Contents Agency "2014 Korean Content Industry Statistics", p175, Korea Creative Contents Agency, 2015.
2 Gil-Sang Yoo, Hi-Yeob Joo, Ja-Mee Kim, Soon-Young Jung, Hyeon-Cheol Kim, "Industry Structure Analysis on Game Contents in the Perspective of Ecosystem", Journal of The Korean Society for Computer Game, Vol..25, No.4 pp.235-244, 2012.
3 "GAME INDUSTRY PROMOTION ACT", http://elaw.klri.re.kr/kor_service/lawView.do?hseq=28802&lang=ENG, Korea Legislation Research Institute, (accessed May 5, 2015)
4 "Korea Standard Industrial Classification", http://kostat.go.kr/kssc/stclass/StClassAction.do?method=ksscTree&classKind=1&catgrp=ekssc&catid1=ekssc01&catid2=ekssc01b, Korea National Statistical Office, (accessed May 5, 2015).
5 Gyeonggi Contents Agency, "2014 Gyeonggi Contents Industry Statistics", p136, Gyeonggi Contents Agency, 2015.
6 Seongnam Industry Promotion Agency, "Seongnam Industry Statistics", http://www.snventure.net/vnet/fe/snv/contents/NR_index.do;jsessionid=2E9D9D8F3609DABA2A7E1058CBEC2C74?menuNo=273, (accessed May 5, 2015).
7 Gui-Jin Ryu,Da-Hye Kim,Man-Jin Kim, Hyeog-In Kwon, "A Study on Convergence Service Model of Game Industry using Value Chain analysis", Journal of The Korean Society for Computer Game, Vol.18, pp.25-34, 2009.
8 Gereffi, G., Humphrey, J. and Sturgeon, T., "The governance of global value chains", Review of International Political Economy, Vol.12, No1,pp.78-104. 2005.   DOI
9 Korea Industrial Technology Association, "Annex Research Institute Statistics", https://www.rnd.or.kr/infoservice/stats_1.jsp, (accessed May 5, 2015)
10 Yongman Kwon, "A Case Study on the Game Industry Optimized Human Resource Development Program", Journal of Korea Game Society, Vol.13, No.2, pp71-80, 2013.   DOI
11 Byeongsun Jeong, "Strategies for the development of creative industries in Seoul", p193, The Seoul Institute, 2011.
12 KOTRA, "Success secret of industrial cluster in America" p181, Korea Trade Investment Promotion Agency, 2005.
13 Yeon-Jeong Kim, "The comparative analysis of game capability by region-focus on the analysis of LQ index and CT R&D", Journal of Digital Convergence, Vol.9, No.3, pp 133-144, The Society of digital policy & Management. 2011.
14 Eun-Mi Jung et al. "Industrialization Conditions of a New Growth Engine and It's Policy Implications", p49, Korea Institute for Industrial Economics & Trade, 2011.
15 Korea Institute for Industrial Economics & Trade, "A Study of New Growth Industry Ecosystem", Ministry of Trade, Industry & Energy, 2011.
16 Sang-Min Shim, "The Study of the New Model for Successful Regional Cluster Business in the field of Cultural Industry", Journal of Humanities Content, Vol 17, pp345-370, 2010.
17 Kichan Nam, Byung-min Lee, "The Economic Impact Analysis of Building Game Industrial Complex In Incheon", Journal of Korea Game Society, Vol 11. No.4, pp.117-126, 2011.
18 Peltoniemi, M., "Business Ecosystem as the New Approach to Complex Adaptive Business Environments", Frontiers of e-Business Research, pp. 267-281, 2004.
19 Young-soo Kim, Jae-gon Park, Eun-mi Jung, "Regional Industrial Ecosystem in the Age of Industrial Convergence", p126, Korea Institute for Industrial Economics & Trade, 2012.
20 Moore, J. F., "The Death of Competition: Leadership & Strategy in the Age of Business Ecosystems"., New York, Harper Business. 1996.
21 Ko, Jung-Min ; Ku, Mun-Mo ; Kim, Si-Bum ; Kim, Young-Jae, "Discussion For Virtuous Circle Structure of Content Industry", Journal of Humanities Content, Vol.27, pp.27-52, 2012.
22 NESTA, "The Map of the UK games industry", p37, National Endowment for Science, Technology and the Arts, 2014.