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http://dx.doi.org/10.7583/JKGS.2014.14.5.147

Analysis of Gender Identity of On-line Game Character - focused on -  

Han, Hye-Won (Division of Digital Media in Ewha Womans University)
Kim, Seo-Yeon (Division of Digital Media in Ewha Womans University)
Koo, Hye-In (Division of Digital Media in Ewha Womans University)
Abstract
The purpose of this study is to analyze figurations of genders in on-line game character in order to find out the ways of building gender identity of on-line game characters. This study selects characters in on-line game to analyze figurations of genders in game systems, images, discourses of game characters by using gender identity theory and examine the reproducing process of players. As the result, the gender identity of on-line game characters which was pre-given by game developers follows the same conventions and stereotypes in real world and also the players follow it in the same manner. On-line game has the potential of text involvement and modification of the game players, and it has immanent possibilities of becoming alternative space of endless improvement and evolvement.
Keywords
on-line game character; figurations of gender; gender identity; League of Legends;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
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