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Bergstrom, McArthur, Jenson, Peyton, All in a Day's Work: A study of World of Warcraft NPCs Comparing Gender to Professions, Sandbox '11 Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, 2011.
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2 |
Hye-Won Han, "Multivariant Narrative of Digital Game", The Graduate School of Ewha Womans University, 2009.
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3 |
James D. Ivory, Still a Man's Game: Gender Representation in Online Reviews of Video Games, Mass Communication and Society, Volume 9, Issue 1, 2006.
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4 |
Scharrer, Virtual violence: Gender and aggression in video game advertisements., Mass Communication and Society, Volume 7, Issue 4, 2004.
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5 |
Judith Butler, "Gender Trouble", trans by Hyun-June Cho, p. 33, Munhakdongne, 2013.
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6 |
Gyong-Ran Jeon, "A study of Women in Digital Games and Their Gaming", Journal of Cybercommunication Academic Society, Vol. -, No. 22, pp.83-117, 2007.
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7 |
Chul-ho Paik, "Study on Player Attitudes Regarding Gender in the MMORPG Customization Process", Journal of Korea Game Society, Vol. 12, No. 1, pp.91-101, 2012.
과학기술학회마을
DOI
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8 |
Monica K. Miller, Alicia Summers, Gender Differences in Video Game Characters' Roles, Appearances, and Attire as Portrayed in Video Game Magazines, Sex roles, Volume 57, Issue 9-10, 2007.
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9 |
Ewha institute for the humanities, "Gender and Trans-humanities", p.184, Ewha womans university press, 2007.
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10 |
Sigmund Freud, "Gesammelte werke", trans by Seok-Yeon Seo, Bumwoosa, 2003,
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11 |
Seung-Woo Han, Jae-Joong Lee, Jin-Wan Park, "The Case Study on Game Balancing for Player VS Player Fighting Game", Journal of Korea Game Society, Vol. 8, No. 1, pp.13-25, 2014.
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12 |
Jung-Min Seo, "Analysis on Player Types in AOS Genre On-line Game. - focused on LOL (League of Legends) -", Graduate School of Film and Digital Media, Hongik University, 2014.
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13 |
Joo-Hyun Kim, "The Aesthetics of Beautification and Feminism", p.79, Bkworld, 2009.
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14 |
Joo-Hyun Kim, "The Aesthetics of Beautification and Feminism", p.79, Bkworld, 2009.
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15 |
Emmanuel Levinas, "Le temps et l'autre", trans by Young-Ann Kang, p. 51, Moonye, 1996.
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16 |
Hye-Won Han, "Multivariant Narrative of Digital Game", The Graduate School of Ewha Womans University, p.186, 2009.
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17 |
Ai-Ryung Kim, "The Feminine" as Metaphor of the Other", p.38, Greenbee, 2012.
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18 |
Judith Butler, "Gender Trouble", trans by Hyun-June Cho, p. 343, Munhakdongne, 2013.
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19 |
Ai-Ryung Kim, "The Feminine" as Metaphor of the Other", p.155, Greenbee, 2012.
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20 |
The Korean Association for Feminist Studies in English Literature, "Feminism: differences & interstices", pp.28-29, Munhakdongne, 2011.
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21 |
The Korean Association for Feminist Studies in English Literature, "Feminism: differences & interstices", p.57, Munhakdongne, 2011.
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22 |
Gonzague de Larocque, "(Les)Homosexuels", trans by Jae-Gon Jung, p. 31, woongjinthinkbig, 2007.
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23 |
Henry Jenkins, "Fans, bloggers, and gamers : exploring participatory culture", trans by Hyun-Jin Jung, p. 33, vizandbiz, 2008.
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24 |
Hyo-Eun Kim, "The Study on the Female Users of the Online Game Focusing on the Changes of Self-identity and Game Play Patterns", The Graduate School of Hanyang University, 2009.
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25 |
Yoon-Kyung Jang, "Gender identity through online-game character composition -Focused on gamers' experience of MMORPG, "Mabinogi"-", Graduate School of Sookmyung Women's University, 2005.
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26 |
Sun-Young Park, "An analysis on on-line game user's play inclination by gender", Graduate School of Film and Digital Media, Hongik University, 2009.
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27 |
Quoted in Korea Literary Critic Association, "Dictionary of literary and critical terms", p.884, Kookhak, 2006.
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28 |
Korea Literary Critic Association, "Dictionary of literary and critical terms", p. 885, Kookhak, 2006.
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