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http://dx.doi.org/10.7583/JKGS.2014.14.1.49

Development and Analysis of a Walking Game 'Paldokangsan3' Using Kinect  

Kim, KyungSik (Dept. of Game Development, Hoseo University)
Lee, YoonJung (Dept. of Social Welfare for the Elderly, Hoseo University)
Oh, SeongSuk (Dept. of Game Development, Hoseo University)
Abstract
We have developed a serious game for the elderly named 'Paldokangsan3' as a next version of 'Paldokangsan2' which was a walking game with memorization in shopping streets using controllers of hand buttons and foot boards with PC developed in 2012. The interface of had buttons and food boards were changed into the interface of motion capture with the aid of Kinect. The expected effects are improvement of memorization, improvement of concentration ability to find out items in the vision, improvement of vitality through physical walking actions, as well as improvement of mental health through entertainment activities of game play. We have tested 25 volunteers of more than 65 years old in Cheonan city community center for the elderly for 2 weeks. We got the result that the game play was showing positive effectiveness on memorization, physical exercise and self-esteem in mental health area of the elderly.
Keywords
Serious Game; Game for Elderly; Walking Game; Kinect; Motion Capture;
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Times Cited By KSCI : 6  (Citation Analysis)
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