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http://dx.doi.org/10.7583/JKGS.2012.12.5.57

Environment-Adaptive and Real-Time Rendering of Fluids for Cartoon Style Game  

Kim, Kwang-Tae (Graduate School of Advanced Imaging Science Multimedia and Film Chung-Ang University)
Park, Kyoung-Ju (Graduate School of Advanced Imaging Science Multimedia and Film Chung-Ang University)
Abstract
This paper to the scene to fit the fluid can be expressed as cartoon-style real-time method is proposed. As a matter of fact the fluid color in the simulation in which both reflection refraction and color tones are different in both cases. This paper light, water, terrain, time, etc. with cartoon-style representation of the fluid, adaptive way is proposed. Experimental implementation of the existing and proposed methods were compared with the results. This cartoon-style rendering of the existing research methods and the proposed method and at the same time using cartoon-style games that can be represented by the entire system could offer.
Keywords
Cartoon Rendering; Liquid; Base Texture; Reflection; Refraction;
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