Browse > Article
http://dx.doi.org/10.7583/JKGS.2011.11.2.151

A Study on Interdisciplinary Needs for the Development of Curriculum "Development Methodology of Serious Games with GeronTechnology"  

Lee, Nae-Hyun (Dept. of Game Engineering, Hoseo University)
Kim, Kyung-Sik (Dept. of Game Engineering, Hoseo University)
Chang, Hee-Dong (Dept. of Game Engineering, Hoseo University)
Park, Seong-Jun (Dept. of Game Engineering, Hoseo University)
Park, Chang-Hoon (Dept. of Game Engineering, Hoseo University)
Kang, Hyun-Koo (Dept. of Korean Literature, Hoseo University)
Park, Hyun-Sik (Dept. of Senior Welfare, Hoseo University)
Sung, Eun-Hyun (Dept. of Early Childhood Education, Hoseo University)
Kim, Dong-Joo (Dept. of Christian Studies, Hoseo University)
Abstract
For the development of a curriculum of the serious game for the elderly in preparation of senior society, we have surveyed students of both college of humanity and college of engineering for their perception of importance and necessity on the subjects prepared by this team. We analyzed their common points and different points, and developed a new interdeciplinary curriculum for students in both college. The curriculum has been opened in the last semester successfully.
Keywords
Gerontechnology; Senior Welfare;
Citations & Related Records
연도 인용수 순위
  • Reference
1 Klepek, P. "Enter the Taiko", Gaming-Age.com, December, 2004. Available at: http://www.gaming-age.com/cgibin/specials/special.pl?spec=taiko&pagenum=1
2 한국문화콘텐츠학회, 문화콘텐츠산업 학과 커리큘럼 가이드북, 한국문화콘텐츠진흥원, 2003. 5.
3 문화체육관광부, 2010대한민국게임백서, 한국문화콘텐츠진흥원, 2010. 9.
4 통계청, http://www.nso.go.kr/ (장래가구추계)
5 문화관광부, "문화 정보화 추진 기본계획", 2002.
6 Ono Yujiro, "복지와 엔터테인먼트의 융합", 2nd World Game Culture Conference 2008.