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http://dx.doi.org/10.22156/CS4SMB.2021.11.01.156

The Effect of Game-Based Student Response System(GSRS) on Nursing Education : Focusing on Learning Engagement  

Hwang, Ji-Won (College of Nursing, Kyung-dong University)
Kim, Jung-Ae (Department of Nursing Policy, Korean Nurses Association)
Hwang, Seul-Gi (Department of e-Learning, Korea National Open University)
Publication Information
Journal of Convergence for Information Technology / v.11, no.1, 2021 , pp. 156-166 More about this Journal
Abstract
The purpose of this study is to find out the impact of classes using a game-based student response system on learning engagement. It is an experimental study that compares learning engagement in classes (experimental groups) and lecture-style classes (comparative groups) that utilize GSRS in nursing education. A total of 211 nursing students participated from October 2019 to December 2019. The differences in learning engagement between the two groups were analyzed as t-test and correlation analysis was conducted on related factors. There was a difference between the comparison group and the experimental group in overall learning engagement(p=.013) and emotional engagement(p=.002). This is meaningful in that it has verified the learning engagement effect of the GSRS for the first time in Korea.
Keywords
Game-Based Students' Response System(GSRS); Kahoot!; Learning Engagement; Gamification; Leaner Characteristics; Teaching-Learning factors; Grit;
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