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http://dx.doi.org/10.22156/CS4SMB.2018.8.1.173

Analysis of Muscle On-set Time of Fully Immersive Virtual Reality Motions and Actual Motions in Healthy Adults  

Park, Tae-Sung (Department of Rehabilitation Medicine, Pusan National University Hospital)
Kang, Jong-Ho (Department of Physical Therapy, Catholic University)
Kim, In-Bae (Department of Physical Therapy, Graduate School of Catholic University)
Publication Information
Journal of Convergence for Information Technology / v.8, no.1, 2018 , pp. 173-177 More about this Journal
Abstract
This study compared the muscle on-set time of fully immersive virtual reality motions with that of actual motions to if there difference. The subjects were 30 healthy adults subjects and compared the virtual reality moction group(punch, archery) and actual motion group(punch, archery) muscle on-set time. In this study, there was no significant difference between the virtual reality motion group and actual motion group muscle on-set time(p>0.05). Fully immersive virtual reality is deemed to be applicable for use in physical therapy. In future studies, it is necessary to investigate whether a fully immersive virtual reality can be applied to patients.
Keywords
Fully immersive virtual reality; Virtual reality; Muscle on-set time; Electromyogram; Physical therapy;
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Times Cited By KSCI : 3  (Citation Analysis)
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