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http://dx.doi.org/10.14352/jkaie.2022.26.3.153

The Effect of Novel Engineering (NE) Education using VR authoring tool on STEAM literacy and Learning Immersion  

Song, Hae-nam (Yak-dae Elementary school)
Kim, Tae-ryeong (Artificial Intelligence Education Research Center)
Publication Information
Journal of The Korean Association of Information Education / v.26, no.3, 2022 , pp. 153-165 More about this Journal
Abstract
This study is about the Novel Engineering(NE) education program : a class model that combines reading and engineering. By including the process of directly designing and programming a virtual reality using CospacesEdu (a VR authoring tool for the NE class), the effects of the educational program on learners' STEAM literacy and Learning immersion are demonstrated. Moreover, the subject of this education is Dokdo in South Korea. As a result, the average of STEAM literacy is increased, and a significant change is confirmed statistically in Convergence. Learning immersion shows significant improvement in Challenges-skills balance. On the other hand, some students experience difficulties due to the long research stages, from reading a book to researching for information to designing VR and rewriting a story with the collected information. In conclusion, this study will help generalise other education using NE, and this developed program will be a reference that would suggest a new way of teaching.
Keywords
Novel Engineering; Virtual Reality; STEAM-literacy; Learning Immersion; Dokdo-Education;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
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