Browse > Article
http://dx.doi.org/10.14352/jkaie.2020.24.1.79

Programming Education Contents of Local Elementary School Textbooks in Korea and China  

Kim, Hyunbae (Busan National University of Education, Dept. of Computer Education)
Publication Information
Journal of The Korean Association of Information Education / v.24, no.1, 2020 , pp. 79-86 More about this Journal
Abstract
This study investigates the contents of programming education in elementary information education textbooks in Busan and Zhejiang. Two textbooks identify the contents of elementary school information education textbooks on setting goals of programming education, selecting educational programming languages, and selecting and developing contents of programming education. Textbooks in the two regions are designed to select programming languages for elementary school levels and to select creative learning topics to help learners learn programming in the process of solving problems themselves. The textbooks identified in this study are designed so that learners can learn programming naturally in the process of solving problems.
Keywords
Information Education; Software Education; Programming Education; Information Education Testbook;
Citations & Related Records
연도 인용수 순위
  • Reference
1 BOE(2018), Enjoyable Computer, Elementary school admitted textbook, Busan metropolitan city Office of Education, 2018.
2 Jungin Kwon(2018), A Study on the Relationship between SW Programming Education and Creative Problem Solving, Journal of the Society of e-Learning, Vol.3 No.1 pp. 1-9, 2018.
3 KAIE(2009), Computer Education Theory, Korean Association of information Education, 2009.
4 KAIE(2014), A Study of Content System of Information Science Curriculum in Elementary School, Korean Association of information Education, 2014.
5 KERIS(2013), A Strategy of Selection Criteria on Educational Programming Language, Korea Education and Research Information Service, 2013.
6 KERIS(2014), Trend Analysis of Educational Programming Languages and Teaching-Learning Examples, Korea Education and Research Information Service, 2014.
7 KIEP(2012), A study about Organization and Operation of Curriculum on Elementary and Secondary Schools in China, Korea Institute for Curriculum and Evaluation, 2012
8 Kim EunJin(2009), A Study of Scratch Programming Learning using Webquest, Master Thesis, Seoul National University of Education, 2009.
9 MOE(2015), Practical Arts/Informatics Curriculum, Ministry Notice No. 2015-74, Supplement No. 10. Ministry of Education, 2015.
10 NCIC(2018), Curriculum in the World, National Curriculum Information Center, http://ncic.kice.re.kr/.
11 Oh, Khyun Sun(2016), A Study on the Contents.of Computeational Thinking for Programming Education, Doctoral Dissertation, Sungkyunkwan University, 2016.
12 Tae-Wan Kim(2005), The Effects of MINDSTORMS Programming Instruction on the Creativity Improvement, Master Thesis, Daegu National University, 2005.
13 Youngho Seo(2016), Analysis of Effect that Pair Programming Develope of Computational Thinking and Creativity in Elementary Software Education, Journal of The Korean Association of Information Education Vol. 20 No. 3, 2016, pp. 219-234.   DOI
14 ZPDE(2013), Elementary School Information Technology, Teaching and Research Section of Zhejiang Provincial Department of Education, 2013.