Browse > Article
http://dx.doi.org/10.14352/jkaie.2017.21.1.23

The Effect of Convergent Programming Study Utilizing Scratch and Sensor Board on the Elementary School Students  

Moon, Wae-shik (Dept. of Computer Education, Chinju National University of Education)
Publication Information
Journal of The Korean Association of Information Education / v.21, no.1, 2017 , pp. 23-31 More about this Journal
Abstract
This research targeted some content of curriculum of the 2nd semester of the 6th grade to search a method for algorithm realization and digital programing of the regular curriculum. This research analyzed the effect of programing study on the elementary school students by analyzing the survey and teachers' evaluation result after programing utilized with some curriculum along with scratch and sensor board after conducting a class on 6th graders. As the result, interest and participation of programing study appeared higher, respectively 9.37% and 7.53% when sensor board, the hardware, rather than merely utilizing scratch while programing study. Also, understanding of class displayed 7.53% higher. Achievement evaluation that evaluated effective completion of programing, also, was analyzed effective, since it is available for a wide algorithm realization.
Keywords
Programming Education; Scratch; Sensor board; Education model; interest; participation;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
연도 인용수 순위
1 Ahn, S. J(2013). Effect of Programming Learning Using Pico board on Programming Interset and Metacognitnion of Middle School Students. Master Thesis. Korea National of University.
2 Apple Site. http://www.apple.com/swift/playgrounds/
3 Google Site. https://chrome.google.com/webstore/detail/coding-with-chrome/becloognjehhiood-mnimnehjcibkloed
4 Hwang, Y. H, Mun, K.J, Park, Y. B.(2016). Study of Perception on Programming and Computational Thinking and Attitude toward Science Learning of High School Students through Software Inquiry Activity: Focus on using Scratch and physical computing materials. Journal of the Korean Association for Science Education, 36(2), 325-335.   DOI
5 Jang, Y. J, Lee, W. G(2014). A Study on Utilization of Programming Language for Physical Computing Education. Journal of the Korea Association of Computer Education, 18(2), 27-32.
6 Korea Scientific, http://www.chocopi.org
7 Lee, EunKyoung(2009). A Task Centered Scratch Programming Learning Program for Enhancing Learner's Problem Solving abilities. The Journal of Korean Association of Computer Education, 12(6), 1-9.
8 Ministry of Education(2014). Software-driven social action strategy briefing. July 23, 2014.
9 Ministry of Education(2015). Guide of SW education. February, 2015.
10 Moon, W. S(2014). Development and Application of STEAM Education Model using Scratch Programming and Sensor Board in Class of Elementary School Students. Journal of the Korea Association of Information Education 18(2), June 2014, pp. 213-224.   DOI
11 Moon, W. S(2015). The Application of the Scratch2.0 and the Sensor Board to the Programming Education of Elementary School. Journal of the Korea Association of Information Education 19(1), March 2015, pp. 149-158.   DOI
12 National University of Education(2015). Education Curriculum and Operations manual.
13 Picocricket, http://www.picocricket.com/index.html
14 Roboko, http://www.roboko.com/
15 Scratch Site. http://scratch.mit.edu
16 Yoon, J. H, Jun, Y. C(2015). A case study of Robot programming using GoGo Board. Journal of the Korea Association of Computer Education, 19(2), 29-33.