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http://dx.doi.org/10.14352/jkaie.2016.20.5.507

Development of a STEAM Program to Learn the Principles of Quantum Mechanics by applying the Gamification Mechanism  

Ko, Daehoon (Jeju Dong Elementary School)
Park, Namje (Department of Computer Education, Teachers College, Jeju National University)
Publication Information
Journal of The Korean Association of Information Education / v.20, no.5, 2016 , pp. 507-518 More about this Journal
Abstract
In this paper, in order to offer the opportunity to indirectly experience STEAM education and the profession of a quantum computer professional, one of computer experts as a promising occupation of the future, its correlation to the national curriculum was analyzed. STEAM educational program in this paper was developed through which the third or fourth graders in elementary schools can learn about a quantum computer expert and think about it in relevance to their future careers. Yet, it's almost impossible for the students to understand the basic theories of quantum computer based on quantum mechanics, one of most difficult areas of physics. Accordingly, in this proposed textbook, gamification mechanism was applied to arouse students' interest. Moreover, the textbook was developed and applied to the field directly in the way that students would be able to indirectly experience quantum spin, one of most basic principles of quantum computer, quantum cryptography related to quantum computer, incomplete quantum computer and etc. The STEAM educational program for future careers offered in this research is expected to create positive effects for students to explore careers relevant to IT, and to develop related qualities.
Keywords
Quantum computer; Quantum Bit; Quantum Mechanics; STEAM; Career Exploration;
Citations & Related Records
Times Cited By KSCI : 5  (Citation Analysis)
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