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http://dx.doi.org/10.14352/jkaie.2016.20.3.313

Effect of Game based Learning Utilized Sandbox Game on Creative Problem-solving Ability and Learning Flow  

Jeon, Inseong (Yeomju Elementary School)
Kim, Jeongrang (Dept. of Computer Education, Gwangju National University of Education)
Publication Information
Journal of The Korean Association of Information Education / v.20, no.3, 2016 , pp. 313-322 More about this Journal
Abstract
The effect on creative problem solving ability and learning flow is analyzed by applying game-based learning using sandbox game, Minecraft Edu for elementary school students. It appeared to be effective when applied to sand box utilizing game-based learning than traditional lecture teaching method on creative problem solving ability and learning flow. It is found to be a significant difference observed in all sub-elements on Creative problem solving ability and it is found to be a significant difference in all sub-elements on learning flow except sense of control and transformation of time.
Keywords
Game based Learning; Sandbox Game; Minecraft; Creative Problem-solving Ability; Learning Flow;
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