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Gyeongju National Museum, http://gyeongju.museum.or.kr
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Jinju National Museum, http://jinju.museum.go.kr
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Korea Land & Housing Corporation, http://landmuseum.co.kr
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Onggi Folk Museum, http://onggimuseum.org
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5 |
Bokjin Shin, Hyungsung Park (2008), The Effect of Digital Storytelling Type on the Learner's Fun and Comprehension in Virtual Reality, Journal of The Korean Association of Information Education, 12-4, 417-425.
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6 |
Jeong-Hwan Park, Young-Hoon Kim (2013), Exploring Augmented Reality applications for Geography Learning: Focused on Marker Based Methods, The Korean Geographical Society Journal, 48-6, 994-1008.
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7 |
Da Jung Kim (2103), A design and adaptation od teaching modules for field based learning activities using VR Tool. Seoul National University of Education, Master's thesis.
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8 |
Dong-Lim Hyun, Jong-Hoon Kim (2011), Development of a Field-Experience Learning Support Android LBS Application, The Journal of The Korean Association of Information Education, 15-4, 579-587.
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9 |
Eun-Young Choi, Dong-Ae Suh (2008), Characteristics of Business based on 'Second Life' Simulation Game, The Korea Contents Society Journal, 8-12, 198-206.
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10 |
Jeong Yun Kim, Guem Yu (2008), Focused on User Interface for Web 2.0 User = A Study on the Second Life User Interface Based Web platform, 14-1, 67-76.
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11 |
Mikyeong Yang (2001), Exploring the meaning and conditions of Experiential Learning, The Journal of Educational Research, 39-1, 167-196.
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12 |
SeonKwan Han, KyoungNam Yoo (2009), Photographic Virtual Reality-based Education Systems for Cultural Property Learning, Journal of The Korean Association of Information Education, 13-2, 159-167.
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13 |
Shim, Kew-Cheol, Park, Jong-Seok, Kim, Hyun-Sup, Kim, Jae-Hyun, Park, Young-Chul, Ryu, Hai-Il (2001), Exploring Application Ways of Virtual Reality Technology in Science Education, Journal of the Korean association for science education, 21-4, 725-737.
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14 |
Sung Tae Lee(2010), Research Reports : A Development Method of e-Learning Game Contents Using Elements of Second Life(SL), The Journal of Korean Society of Design Culture, 16-4, 401-410.
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15 |
Yoo-Kin Shin (2001), A Study on Teaching method for architectural design based on internet virtual reality, Journal of Internet Computing and Services, 2-5, 31-39
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Buyeo National Museum, http://buyeo.museum.go.kr
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17 |
Folklore & Natural museum, http://http://museum.jeju.go.kr/en
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