Browse > Article

표현적 웨어러블 테크놀로지의 확장: 웨어러블아트  

Kim, Yeong-Hui (홍익대학교)
Keywords
Citations & Related Records
연도 인용수 순위
  • Reference
1 S. Seymour, Fashionable Technology, Springer Wien New York, 2007
2 Y. Kim, "Materials and Technologies in Wearable Computing Art and Design Implementation", Korean Society of Basic Design & Ali vol. 11, no. 1, pp. 73-85, 2010.
3 Y Kim, "Stir It On!; A Wearable Technology Ali of Expressing Social Interaction in Public Space", Korea Digital Design Journal Vol. 10, no. 1, pp. 407-417, 2010   DOI
4 Y. Kim "Body Graffiti: Expressive Wearable Art Through Bodily Performance" The 17th ISEA 2011 Proceedings, http://isea2011.sabanciuniv.edu/paper/body-graffiti-expressive-wearable-art-through-bodily-performance
5 M. MaLuhan, "Understanding Media", The MIT Press, 1964
6 Y. Kim, "Bodily Expression Through Wearable Technology", TEDx SNU Suwon, 2013 https://www.ted.com/tedx/events/9700
7 Y.Kim, M. Iossifova, "HearWear: The Fashion of Environmental Noise Display" ACM SlGGRAPH 2004
8 R. Manovich, 서정식 번역 "뉴미디어의 언어 The Language of New Media", 생각의 나무, 2004
9 https://en.wikipedia.org
10 김일태, 윤기헌, 김병수, 설종훈, 양세혁, [네이버 지식백과] 시각 잔상 효과 [persistence of vision, 視覺殘像效果] (만화애니메이션사전, 2008. 12. 30., 한국만화영상진흥원)