Browse > Article

실시간 물리 시뮬레이션 기술의 최근 성과와 연구 동향  

Kim, Tae-Yong (NVIDIA)
Keywords
Citations & Related Records
연도 인용수 순위
  • Reference
1 M. Muller, B. Heidelberger, M. Hennix, J. Ratcliff, Position Based Dynamics, J. Vis. Commun. (2007), vol 18, issue 2, pages 109-118, (Journal version)
2 NVIDIA Apex https://developer.nvidia.com/apex
3 Havok Physics Engine. http://www.havok.com
4 Bullet Physics. http://www.bulletphysics.com
5 M. Muller, T. Y. Kim, N. Chentanez, Fast Simulation of Inextensible Hair and Fur, in Proceedings of Virtual Reality Interactions and Physical Simulations(VRIPhys)
6 T. Y. Kim, N. Chentanez, M. Müller, Long Range Attachments- A Method to Simulate Inextensible Clothing in Computer Games, in Proceedings of ACM SIGGRAPH/EUROGRAPHICS Symposium on Computer Animation (SCA), 2012
7 Interactive Fluid-Particle Simulation using Translating Eulerian Grids. Jonathan M. Cohen, Sarah Tariq, and Simon Green. Interactive 3D Graphics and Games(I3D) 2010.
8 N. Chentanez, M. Muller, Real-Time Eulerian Water Simulation Using a Restricted Tall Cell Grid, ACM Transactions on Graphics(SIGGRAPH 2011), 30(4)
9 Macklin, M. Muller, Position Based Fluids, ACM Transactions on Graphics(SIGGRAPH 2013), 32(4)
10 NVIDIA GTX680 Kepler Whitepaper, http://www.geforce.com/Active/en_US/en_US/pdf/GeForce-GTX-680-Whitepaper-FINAL.pdf
11 M. Muller, N. Chentanez, T. Y. Kim, Real Time Dynamic Fracture with Volumetric Approximate Convex Decompositions, ACM Transactions on Graphics(SIGGRAPH 2013), 32(4)
12 J. Bender, M. Muller, M. A. Otaduy, M. Teschner, Position-based Methods for the Simulation of Solid Objects in Computer Graphics, in EUROGRAPHICS 2013 State of the Art Report
13 R. Tonge, F. Benevolenski, and A. Voroshilov, Mass splitting for jitter-free parallel rigid body simulation. ACM Trans. Graph. 2012, 31, 4(July), 105:1-105:8.