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Lee, S., Chen, T., Kim, J., Han, S., Pan, Z and Kim, G. J., "Affective property evaluation of virtual product designs," Proc. of IEEE VR Conference, pp. 207-215, 2004.
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2 |
Yang, U. and Kim, G. J., "Increasing the effective egocentric field of view with proprioceptive and tactile feedback," Proc. of IEEE VR Conference, pp. 27-34, 2004.
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3 |
Choi, J. and Kim, G. J., "Design and evaluation of interaction methods for hand-held projection based augmented reality," Unpublished Master's Thesis, Korea University, 2011.
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4 |
Choi, J., Kim, Y, Lee, M., Kim, G. J., Nam, Y. and Kwon, Y., k-MART: Authoring tool for mixed reality contents, Proc. of ISMAR, pp. 219-220, 2010.
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5 |
Seo, J., Kim, N., and Kim, G. J., "Designing interactions for augmented reality based educational contents," Proceedings of Edutainment, pp. 1188-1197, 2006.
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6 |
Jeon, S. and Kim, G. J., "Viewpoint usability for desktop augmented reality," International Journal of Virtual Reality, Vol. 5, No.3, pp.33-39, 2006.
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7 |
Olaworks, Inc., www.scansearch.com, 2011.
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8 |
Jeon, S. and Kim, G. J., "Providing a wide field of view for effective interaction in desktop tangible augmented reality," Proc. of IEEE VR, 2008.
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9 |
Kim, Y. and Kim, G. J., "Effects of sizes and shapes of props in tangible augmented reality," Proc. of IEEE ISMAR (poster), 2009.
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10 |
Layar, www.layar.com, 2011.
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11 |
Tonchidot Corp., www.sekaicamera.com, 2011.
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12 |
Wikitude, GmbH, www.wikitude.com, 2011.
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13 |
Choi, J., Jang, B. and Kim, G. J., "Organizing and presenting geospatial tags in location-based augmented reality," Personal and Ubiquitous Computing, Nov. 2010 (On-line Version).
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